ogre maxscript exporter ignores scale animation

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imays
Gnoblar
Posts: 7
Joined: Mon Dec 12, 2005 2:39 pm

ogre maxscript exporter ignores scale animation

Post by imays »

I tried ogre exporter written in maxscript with our .max model and 3dsmax 7.

Everything works ok, except for scale animation information: rotation and translation animation works correctly, however, scale animation is ignored.

How can I fix this problem? Please reply.

Thanks in advance.
genva
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 1603
Joined: Wed Oct 20, 2004 7:54 am
Location: Beijing, China
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Post by genva »

Bone initial pose scale supports added to Dagon, animation track scale already supported in Ogre core, both Azathoth and Dagon. For now 3DS exporter is support by other member of Ogre community. Maybe New 3dsMax Exporter written by Lioric can suit you need. Or, you should re-model that doesn't need scale.
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