Maya 6.0 exporter link leads to maya 6.5 exporter link??
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rwaprogrammers
- Kobold
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Maya 6.0 exporter link leads to maya 6.5 exporter link??
Maya 6.0 exporter link leads to maya 6.5 exporter link?? in the remository/ ogre tools/ the maya exporter for 6.0 leads me only to the 6.5 exporter. help needed in finding the maya 6.0 exporter. If the 6.5 exporter works with 6.0, need help getting it to work.
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rwaprogrammers
- Kobold
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joi
- Gnome
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If you had use the search function you would see that a person already had the same problem as you. The new problem is, he didnt posted any fix... so I sugest you send him a PM asking him what you are doing wrong.
Here is the post : http://www.ogre3d.org/phpBB2/viewtopic. ... reexporter
[edit] if i had the fix, i would gladly posted here! but im sure is something you are doing wrong. have you double checked everything ? have you tried to delete and start all over again ? [/edit]
Here is the post : http://www.ogre3d.org/phpBB2/viewtopic. ... reexporter
[edit] if i had the fix, i would gladly posted here! but im sure is something you are doing wrong. have you double checked everything ? have you tried to delete and start all over again ? [/edit]
Last edited by joi on Wed Nov 30, 2005 2:29 pm, edited 1 time in total.
maya 7.0, vs 2005, ogre 1.2
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rwaprogrammers
- Kobold
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- Feral
- Halfling
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rwaprogrammers
- Kobold
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rodderworld
- Gnoblar
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Ok, here's the error as far as i've figured. if you copy everything into the correct files maya can't find procedure ogreExport. The same thing happens in the plug-in manager. This would lead me to believe that there is a problem linking from ogreExporter.mel to ogreExporter.mll (or some problem of the sort). However, if you completely source the plug-in in the ogreExporter.mel file ie. replacing:
loadPlugin "ogreExporter";
with
loadPlugin "C:\ (plug-in path)\ogreExporter";
you receive an error stating that it could not find the plug-in in the MAYA_PLUG_IN_PATH. Hence, the only real option left is that there is a problem with the .mll file. Any version of sourcing the plugin in the .mel file (either usersetup or ogreExporter) results in the error.
loadPlugin "ogreExporter";
with
loadPlugin "C:\ (plug-in path)\ogreExporter";
you receive an error stating that it could not find the plug-in in the MAYA_PLUG_IN_PATH. Hence, the only real option left is that there is a problem with the .mll file. Any version of sourcing the plugin in the .mel file (either usersetup or ogreExporter) results in the error.