Hi guys!
I exported a model with animation in Maya7.0, I use ogreExporter_maya7.0_1.0.2. And convert the xml file to mesh file with OgreMeshViewer. But when I load this mesh file into OgreMeshViewer, there's no animation. The viewer told me"Unable to load skeleton pole.skeleton for Mesh pole.mesh". I have put pole.skeleton in the same directory.
Anybody can tell me how to export a model with animation?
Or,are there any tips for ogreExporter for maya?
THX!
Unable to load skeleton file for Mesh file
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guzila
- Gnoblar
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- sinbad
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guzila
- Gnoblar
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new question
It's a new question now.
I Converted mesh file and skeleton file with OgreXMLConverter. But when I put them into OgreMeshViewer, the viewer crashed. I removed the skeleton file, the viwer can display the mesh without animations.
There's no any warning when I exported the file in Maya7.0...
I Converted mesh file and skeleton file with OgreXMLConverter. But when I put them into OgreMeshViewer, the viewer crashed. I removed the skeleton file, the viwer can display the mesh without animations.
There's no any warning when I exported the file in Maya7.0...
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fidaner
- Gnoblar
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- Joined: Thu Dec 22, 2005 6:06 pm
- Location: Istanbul, Turkey
XML converter crash
I solved that by editing the mesh.xml file and deleting the submeshes that have no faces inside