[SOLVED] Problem exporting from 3ds max 8 with exporter 1.19

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mba
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[SOLVED] Problem exporting from 3ds max 8 with exporter 1.19

Post by mba »

Hi

I'm having some difficulties exporting a mesh from a trial version of 3ds Max 8, I have followed the directions installing the exporter scripts and I'm able to bring up the exporter window and select the proper settings/filename/location for the exported model. When pressing export it says it was succesful, but there is no file written to the disk. Am I doing something wrong? or is there a limitation in the 3ds Max trial version I'm not aware of? I have been scanning the forum for similar problems and solutions but with no luck, I think I saw something about a log file generated when using the exporter but I haven't been able to locate any such file.
Any help would be much appreciated, I just wan't it to work before I invest 4250EUR :wink:

kind regards
Martin
Last edited by mba on Sun Oct 23, 2005 4:23 pm, edited 1 time in total.
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DrPain
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Post by DrPain »

The trial version has no such limitations. I used it for a few weeks before getting my key.
What version of the exporter are you using? Have you tried the Octopus exporter from the Yake team?
mba
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Post by mba »

I'm using the 1.03 zip file from the ogre tools download section. When examining the plugin in 3ds it says that the version is 1.19. Nope haven't tried the octopus exporter, wasn't aware of its existence, but I'm looking into it now, thanks for the quick reply and the tip.

kind regards
Martin
mba
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Post by mba »

Thanks! DrPain

it was a complete succes, using the octopus exporter that is, now i just have to figure out how 3ds works :-), but thats another story..., it just makes me confident that I'm able to export whatever I model, so again thanks for your help.


martin
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Post by DrPain »

Glad to help.

I'd suggest reading some of the wiki's regarding exporting and artwork:
http://www.ogre3d.org/wiki/index.php/DC ... _Tutorials
Therion
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Post by Therion »

I found the same problem and solved it !, you must modify the MCR (script) of the exporter, read my thread...

http://www.ogre3d.org/phpBB2/viewtopic.php?t=14780
Ablomis
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Post by Ablomis »

the problem isnt solved completly it still doesnt generate the mesh file, only material and xml. :?
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xavier
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Post by xavier »

The Max exporter does not generate .mesh files. You need to run the .xml files through the command-line OgreXMLConverter to get your .mesh file.

Aternately, you can use the oFusion Max plugin, which will generate .mesh and .skeleton files directly.

Or you can wait until I finish the basic Max Ogre exporter plugin, which will have this capablity.
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jacmoe
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Post by jacmoe »

@Ablomis:
If you read the install instructions for Octopus, you will notice that you have to edit octopusScript.ini to match up with your system.
After succesfully editing that, the exporter will invoke the XMLConverter and produce .mesh'es. :wink:
Ablomis
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Post by Ablomis »

1. I use ogre exporter not ocotpus.
2. I use XML converter with ogre exporter like i did before. Option "convert XML file" :wink:
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Post by jacmoe »

In that case you need to edit ogreScript.ini:

Code: Select all

[Directories]
XMLConverterPath=D:\Ogre0.15\CommandLineTools
MediaPath=D:\Ogre0.15\ogrenew\Samples\Media
Please change XMLConverterPath. :wink:
Ablomis
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Post by Ablomis »

I changed everything but still doesnt work, it writes "OgreXMLConverter has been run and files copied to media directory" bu there only xml file and i need mesh, is thre any way to ran converter separatly from 3d max? :(

"D:\OGRE Files\Engine\OgreCommandLineTools-1.0.6\\OgreXMLConverter.exe "D:\Projects\KubikRubik\KRPart111.mesh.xml" "D:\Projects\KubikRubik\KRPart111.mesh""

thats what i have in Script listener but no mesh file :( plz, help
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Post by Ablomis »

PROBLEM SOLVED
u have just to convert from xml to mesh manually: by dragging xml file on the XMLConverter exe. thats all
:roll:
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