I'm having some difficulties exporting a mesh from a trial version of 3ds Max 8, I have followed the directions installing the exporter scripts and I'm able to bring up the exporter window and select the proper settings/filename/location for the exported model. When pressing export it says it was succesful, but there is no file written to the disk. Am I doing something wrong? or is there a limitation in the 3ds Max trial version I'm not aware of? I have been scanning the forum for similar problems and solutions but with no luck, I think I saw something about a log file generated when using the exporter but I haven't been able to locate any such file.
Any help would be much appreciated, I just wan't it to work before I invest 4250EUR
kind regards
Martin
Last edited by mba on Sun Oct 23, 2005 4:23 pm, edited 1 time in total.
The trial version has no such limitations. I used it for a few weeks before getting my key.
What version of the exporter are you using? Have you tried the Octopus exporter from the Yake team?
I'm using the 1.03 zip file from the ogre tools download section. When examining the plugin in 3ds it says that the version is 1.19. Nope haven't tried the octopus exporter, wasn't aware of its existence, but I'm looking into it now, thanks for the quick reply and the tip.
it was a complete succes, using the octopus exporter that is, now i just have to figure out how 3ds works , but thats another story..., it just makes me confident that I'm able to export whatever I model, so again thanks for your help.
@Ablomis:
If you read the install instructions for Octopus, you will notice that you have to edit octopusScript.ini to match up with your system.
After succesfully editing that, the exporter will invoke the XMLConverter and produce .mesh'es.
I changed everything but still doesnt work, it writes "OgreXMLConverter has been run and files copied to media directory" bu there only xml file and i need mesh, is thre any way to ran converter separatly from 3d max?