Hello,
I've made some models in 3Dsmax7 with some techniques (bump,self-illumating and shader). And they don't work.
Exporting model with a simple texture with no effects works fine.
But
-> bump mapping doesn t work (bump layer not written in .material).
-> self-illumating doesn t work (i think .material is correct but the model is invisible when applying this texture on it)
-> shader doesn t work too.
I tried oFusion exporter and Maxscript exporter and it was same results.
I'm trying to understand .material and to make them by myself but it'll be great if exporter can do it for me.
Perhaps there are some things to do (or not to do) in 3dmax for models compatible with OGRE ?
[SOLVED] Exporting models from 3dmax
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poppu
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[SOLVED] Exporting models from 3dmax
Last edited by poppu on Wed Mar 08, 2006 12:00 pm, edited 1 time in total.
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Max.Power
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Have you tried doing the tutorials provided with oFusion? My Co-developer and I don't have a problem with generating bump or normap bump maps. The best way to learn materials in the context of 3ds Max would be to do those tutorials. oFusion has an excellent artist/material script interface, and the tuts are short.
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poppu
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Max.Power
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