After I exported the model to .skeleton.xml and .mesh.xml files...
I ran XMLConverter on the .skeleton.xml file, and it successfully created a .skeleton file, and produced the following output:
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../../../bin/OgreXMLConverter Armature.skeleton.xml
Creating resource group General
Registering ResourceManager for type Mesh
Registering ResourceManager for type Material
Registering ResourceManager for type Skeleton
-- OPTIONS --
source file = Armature.skeleton.xml
destination file = Armature.skeleton
interactive mode = false
lod levels = none (or use existing)
Generate edge lists = 1
Generate tangents = 0
Reorganise vertex buffers = 1
Optimise animations = 1
-- END OPTIONS --
XMLSkeletonSerializer: reading XML data from Armature.skeleton.xml...
XMLSkeletonSerializer: Reading Bones name...
XMLSkeletonSerializer: Reading Hierarchy data...
XMLSkeletonSerializer: Reading Bones data...
XMLSkeletonSerializer: Reading Animations data...
XMLSkeletonSerializer: Finished. Running SkeletonSerializer...
Exporting bones..
Bones exported.
Exporting animations, count=0
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Material
Unregistering ResourceManager for type Mesh
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$ cat OgreXMLConverter.log
03:26:54: XMLSkeletonSerializer: reading XML data from Armature.skeleton.xml...
03:26:54: XMLSkeletonSerializer: Reading Bones name...
03:26:54: XMLSkeletonSerializer: Reading Hierarchy data...
03:26:54: XMLSkeletonSerializer: Reading Bones data...
03:26:54: XMLSkeletonSerializer: Reading Animations data...
03:26:54: XMLSkeletonSerializer: Finished. Running SkeletonSerializer...
03:26:54: Exporting bones..
03:26:54: Bones exported.
03:26:54: Exporting animations, count=0
03:26:54: Unregistering ResourceManager for type Skeleton
03:26:54: Unregistering ResourceManager for type Material
03:26:54: Unregistering ResourceManager for type Mesh
Then, I ran XMLConverter on the .mesh.xml file, which was in the same directory as the .skeleton and .skeleton.xml files, and it produced the following output:
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$ ../../../bin/OgreXMLConverter ant.mesh.xml
Creating resource group General
Registering ResourceManager for type Mesh
Registering ResourceManager for type Material
Registering ResourceManager for type Skeleton
-- OPTIONS --
source file = ant.mesh.xml
destination file = ant.mesh
interactive mode = false
lod levels = none (or use existing)
Generate edge lists = 1
Generate tangents = 0
Reorganise vertex buffers = 1
Optimise animations = 1
-- END OPTIONS --
XMLMeshSerializer reading mesh data from ant.mesh.xml...
Reading submeshes...
Reading geometry...
Geometry done...
Reading bone assignments...
Bone assignments done.
Reading geometry...
Geometry done...
Reading bone assignments...
Bone assignments done.
Reading geometry...
Geometry done...
Reading bone assignments...
Bone assignments done.
Submeshes done.
Skeleton: Loading Armature.skeleton
Unable to load skeleton Armature.skeleton for Mesh conversion. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
XMLMeshSerializer import successful.
Reorganising vertex buffers to automatic layout..
Generating edge lists....
MeshSerializer writing mesh data to ant.mesh...
File header written.
Writing mesh data...
Writing submesh...
Exporting dedicated geometry bone assignments...
Dedicated geometry bone assignments exported.
Submesh exported.
Writing submesh...
Exporting dedicated geometry bone assignments...
Dedicated geometry bone assignments exported.
Submesh exported.
Writing submesh...
Exporting dedicated geometry bone assignments...
Dedicated geometry bone assignments exported.
Submesh exported.
Exporting skeleton link...
Skeleton link exported.
Exporting bounds information....
Bounds information exported.
Exporting submesh name table...
Submesh name table exported.
Exporting edge lists...
Edge lists exported
Mesh data exported.
MeshSerializer export successful.
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Material
Unregistering ResourceManager for type Mesh
Code: Select all
$ cat OgreXMLConverter.log
03:31:37: XMLMeshSerializer reading mesh data from ant.mesh.xml...
03:31:38: Reading submeshes...
03:31:38: Reading geometry...
03:31:38: Geometry done...
03:31:38: Reading bone assignments...
03:31:38: Bone assignments done.
03:31:38: Reading geometry...
03:31:38: Geometry done...
03:31:38: Reading bone assignments...
03:31:38: Bone assignments done.
03:31:38: Reading geometry...
03:31:38: Geometry done...
03:31:38: Reading bone assignments...
03:31:38: Bone assignments done.
03:31:38: Submeshes done.
03:31:38: Skeleton: Loading Armature.skeleton
03:31:38: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource Armature.skeleton in resource group General..
File: OgreResourceGroupManager.cpp
Line: 501
Stack unwinding: <<beginning of stack>>
03:31:38: Unable to load skeleton Armature.skeleton for Mesh conversion. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
03:31:38: XMLMeshSerializer import successful.
03:31:38: Reorganising vertex buffers to automatic layout..
03:31:38: MeshSerializer writing mesh data to ant.mesh...
03:31:38: File header written.
03:31:38: Writing mesh data...
03:31:38: Writing submesh...
03:31:38: Exporting dedicated geometry bone assignments...
03:31:38: Dedicated geometry bone assignments exported.
03:31:38: Submesh exported.
03:31:38: Writing submesh...
03:31:38: Exporting dedicated geometry bone assignments...
03:31:38: Dedicated geometry bone assignments exported.
03:31:38: Submesh exported.
03:31:38: Writing submesh...
03:31:38: Exporting dedicated geometry bone assignments...
03:31:38: Dedicated geometry bone assignments exported.
03:31:38: Submesh exported.
03:31:38: Exporting skeleton link...
03:31:38: Skeleton link exported.
03:31:38: Exporting bounds information....
03:31:38: Bounds information exported.
03:31:38: Exporting submesh name table...
03:31:38: Submesh name table exported.
03:31:38: Exporting edge lists...
03:31:38: Edge lists exported
03:31:38: Mesh data exported.
03:31:38: MeshSerializer export successful.
03:31:38: Unregistering ResourceManager for type Skeleton
03:31:38: Unregistering ResourceManager for type Material
03:31:38: Unregistering ResourceManager for type Mesh
Anyone have some pointers on what I'm doing wrong? It's probably something simple, but I've tried everything I can think of, including moving files to different directories, like ogre's Media path... etc and I am still clueless.
I'm using Blender v 2.37, and Ogre v 1.0.6, if that helps
pleeeeeease help
