3dmax & Maya ?

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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hilake
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3dmax & Maya ?

Post by hilake »

Hi! all.
I'm just new here! I just want to make a game.
I use Maya to build my model. But I found the tool is not well support Maya for I met a lot of problem. There also so little support in the forum.
But I found 3dmax is well for ogre.

Can you tell me which one is better for ogre? Or is there any help for Maya?


Thanks!
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jacmoe
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Post by jacmoe »

I think you just answered your own questions: yes, there are more max users than maya users.
Also consider using Blender, as it has excellent Ogre support. :wink:
joi
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Post by joi »

Dont give up on maya, i heard that there is a new version coming. :)

You might also try using LFA exporter; http://www.lfagames.com/help.htm

Although oFusion (for max) is looking sweet like a candy! :roll:
maya 7.0, vs 2005, ogre 1.2
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SunSailor
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Post by SunSailor »

The "official" 3D editor after all is Softimage XSI (Sinbad is writing the reference exporter for this), which I can recommend very much. It's quite cheap compared to maya and max (450 Euro net.). Take a look at it, there is a free demo, it may be the right choice for you.
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sinbad
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Post by sinbad »

I'll be posting a new Maya exporter this evening courtesy of Bisco.
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bisco
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Post by bisco »

If you find any bugs please let me know so I can fix them ;)
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bisco
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Post by bisco »

well, not only bugs, I mean any kind of problem or new feature you would like to see in the next update of the exporter...
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Post by Joshua »

BlendShape support. :wink:
Great work btw, on the exporter. :)
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bisco
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Post by bisco »

hehe I'm working on it. The fact is the best way to implement blend shapes might be using special hardware shaders (like in n-vdia's demo).

b.t.w.: I just realised there's a bug in the exporter, it doesn't work when you try to export multiple skeleton hierarchies. Already fixed and posted on cvs, I'll make a couple of other fixes and repost the binaries (silly me, should've tested a bit more before releasing :P)
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