Hi! all.
I'm just new here! I just want to make a game.
I use Maya to build my model. But I found the tool is not well support Maya for I met a lot of problem. There also so little support in the forum.
But I found 3dmax is well for ogre.
Can you tell me which one is better for ogre? Or is there any help for Maya?
Thanks!
3dmax & Maya ?
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
-
joi
- Gnome
- Posts: 327
- Joined: Tue Feb 22, 2005 8:11 pm
- Location: brazil
Dont give up on maya, i heard that there is a new version coming. 
You might also try using LFA exporter; http://www.lfagames.com/help.htm
Although oFusion (for max) is looking sweet like a candy!
You might also try using LFA exporter; http://www.lfagames.com/help.htm
Although oFusion (for max) is looking sweet like a candy!
maya 7.0, vs 2005, ogre 1.2
- SunSailor
- Gnoll
- Posts: 699
- Joined: Sun Jan 02, 2005 5:45 pm
- Location: Velbert, Germany
- x 2
- Contact:
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact:
- bisco
- OGRE Contributor

- Posts: 235
- Joined: Wed Nov 03, 2004 5:01 pm
- Location: London, United Kingdom
hehe I'm working on it. The fact is the best way to implement blend shapes might be using special hardware shaders (like in n-vdia's demo).
b.t.w.: I just realised there's a bug in the exporter, it doesn't work when you try to export multiple skeleton hierarchies. Already fixed and posted on cvs, I'll make a couple of other fixes and repost the binaries (silly me, should've tested a bit more before releasing
)
b.t.w.: I just realised there's a bug in the exporter, it doesn't work when you try to export multiple skeleton hierarchies. Already fixed and posted on cvs, I'll make a couple of other fixes and repost the binaries (silly me, should've tested a bit more before releasing