The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
hado
Gnoblar
Posts: 3 Joined: Sat Feb 11, 2006 8:33 pm
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by hado » Fri Mar 17, 2006 5:36 pm
Hi!
I'm making game with Ogre3d in Korea.
This is my Ogre character.
Which one is better
I prefer dark green to light green.[/url]
dr_amr
Halfling
Posts: 65 Joined: Wed Mar 02, 2005 2:22 am
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by dr_amr » Fri Mar 17, 2006 6:15 pm
cool, this is a 2d paint , right?
I love OGRE !
SunSailor
Gnoll
Posts: 699 Joined: Sun Jan 02, 2005 5:45 pm
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by SunSailor » Fri Mar 17, 2006 6:26 pm
The second one is more present to me, but on the other hand, they seem to me like "Player #1" and "Player #2"...
joi
Gnome
Posts: 327 Joined: Tue Feb 22, 2005 8:11 pm
Location: brazil
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by joi » Fri Mar 17, 2006 6:27 pm
I liked a lot, ver cartoony!
Have you modeled it already ?
maya 7.0, vs 2005, ogre 1.2
hyunki85
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Posts: 9 Joined: Fri Mar 17, 2006 6:24 pm
Location: south korea
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by hyunki85 » Fri Mar 17, 2006 6:30 pm
it's very cute
hello nice to meet you~
rihwan
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by rihwan » Fri Mar 17, 2006 6:39 pm
It's alike rihwan. Isn't it?
hyunki85
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by hyunki85 » Fri Mar 17, 2006 6:56 pm
hello nice to meet you~
Max.Power
Halfling
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by Max.Power » Fri Mar 17, 2006 9:37 pm
That is an excellent character design. I love it. The bold lines are reminiscent of some of Genndy Tartakovsky's character designs. The presentation shows some good technical skills aswell. Excellent work.
Scorch
Gremlin
Posts: 192 Joined: Fri Jan 27, 2006 6:28 am
Location: Las Vegas, NV
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by Scorch » Fri Mar 17, 2006 11:42 pm
To me they look like He and She (left to right)