hey everyone!
I'm working in a project as character animator/rigger/modeller and I'm having some problems exporting from maya 7.
Oh, I'm new here BTW, but I've checked every topic regarding maya so far...
the thing is, I got my exporter to work, it exports nicely, but If I select a clip in the ogre UI, my xml converter crashes when converting the .skeleton file, and now I can't export animation....
Can anyone help me?
PS: When I saw what Ogre is capable of I was sttuned! great job, people!
Help exporting anim from maya 7
- ChrisB
- Gnoblar
- Posts: 3
- Joined: Mon Mar 13, 2006 9:02 pm
- Location: Germany
- Contact:
i don't fully understand your problem, i always to the following (with success):
bake the animation
export mesh and skeleton as binary as well
creating the clips and defining the frames
export
i never experienced problems when doing that.
bake the animation
export mesh and skeleton as binary as well
creating the clips and defining the frames
export
i never experienced problems when doing that.
Now you are free,
free to roam in the skies,
now and then visit me,
with your starlit eyes
free to roam in the skies,
now and then visit me,
with your starlit eyes
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joi
- Gnome
- Posts: 327
- Joined: Tue Feb 22, 2005 8:11 pm
- Location: brazil
Maybe this might help you out, Rixeh made a couple of VTM's on how to animate and export to maya. check it out;
http://www.ogre3d.org/phpBB2/viewtopic. ... maya+video
The videos from the first post are offline, but if you scroll down the page, DrPain made some mirroring...
Good luck!
http://www.ogre3d.org/phpBB2/viewtopic. ... maya+video
The videos from the first post are offline, but if you scroll down the page, DrPain made some mirroring...
Good luck!
maya 7.0, vs 2005, ogre 1.2
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Rixeh
- Greenskin
- Posts: 135
- Joined: Sat Nov 20, 2004 8:36 am
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Ville
- Gnoblar
- Posts: 5
- Joined: Thu Mar 16, 2006 1:50 pm
They were great!!
The exporter problem I had was solved (it was the shading group thing, hehe), and I got a lot of usefull tips out of the others, thanks man!
One thing, when you freeze transform the local rotation axis, don't they get all funky? I usually freeze transform before ajusting'em, but I've never realy tried it otherwise...
The exporter problem I had was solved (it was the shading group thing, hehe), and I got a lot of usefull tips out of the others, thanks man!
One thing, when you freeze transform the local rotation axis, don't they get all funky? I usually freeze transform before ajusting'em, but I've never realy tried it otherwise...