How to export skeloton that using motion mixer in 3dsmax?

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fatb0000
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How to export skeloton that using motion mixer in 3dsmax?

Post by fatb0000 »

I created a object and attached a number of bip scripts in the object using motion mixer but the ogre exporter cannot it. Is any way to solve it?
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DrPain
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Post by DrPain »

fatb0000
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Post by fatb0000 »

[quote="DrPain"]Does this answer your question?

sorry, i am not using the "motion flow mode" but i used "mixer mode" which right icon of "motion flow mode".
i was success to create the animation in 3dsmax however error during skeleton exporting
fatb0000
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Post by fatb0000 »

fatb0000 wrote:
DrPain wrote:Does this answer your question?
sorry, i am not using the "motion flow mode" but i used "mixer mode" which right icon of "motion flow mode".
i was success to create the animation in 3dsmax however error during skeleton exporting
sanfir
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Mixer to biped

Post by sanfir »

In your motion mixer select the Bip01 (Or whatever its name) in the upper left corner of the mixer, then right click on it and select "Copy Mixdown to biped". This would copy the whole animation to the biped, so you can turn off the mixer mode, and still watch the same animation. You can easily then export the animation using the exporter.
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xavier
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Post by xavier »

/me makes a note to deal with this in the plugin exporter...;)
fatb0000
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Re: Mixer to biped

Post by fatb0000 »

sanfir wrote:In your motion mixer select the Bip01 (Or whatever its name) in the upper left corner of the mixer, then right click on it and select "Copy Mixdown to biped". This would copy the whole animation to the biped, so you can turn off the mixer mode, and still watch the same animation. You can easily then export the animation using the exporter.
Thank you very much. The animation exported successfully.
Before the select "Copy Mixdown to biped", i need to click "compute mixdown" otherwise the "Copy Mixdown to biped" disabled.
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