How to export skeloton that using motion mixer in 3dsmax?
-
fatb0000
- Gnoblar
- Posts: 4
- Joined: Thu Mar 23, 2006 3:30 pm
How to export skeloton that using motion mixer in 3dsmax?
I created a object and attached a number of bip scripts in the object using motion mixer but the ogre exporter cannot it. Is any way to solve it?
- DrPain
- Gnome
- Posts: 349
- Joined: Tue Jul 05, 2005 2:51 pm
- Location: Connecticut, USA
-
fatb0000
- Gnoblar
- Posts: 4
- Joined: Thu Mar 23, 2006 3:30 pm
-
fatb0000
- Gnoblar
- Posts: 4
- Joined: Thu Mar 23, 2006 3:30 pm
-
sanfir
- Halfling
- Posts: 46
- Joined: Thu Dec 22, 2005 2:43 pm
- Location: Cairo, Egypt
Mixer to biped
In your motion mixer select the Bip01 (Or whatever its name) in the upper left corner of the mixer, then right click on it and select "Copy Mixdown to biped". This would copy the whole animation to the biped, so you can turn off the mixer mode, and still watch the same animation. You can easily then export the animation using the exporter.
-
fatb0000
- Gnoblar
- Posts: 4
- Joined: Thu Mar 23, 2006 3:30 pm
Re: Mixer to biped
Thank you very much. The animation exported successfully.sanfir wrote:In your motion mixer select the Bip01 (Or whatever its name) in the upper left corner of the mixer, then right click on it and select "Copy Mixdown to biped". This would copy the whole animation to the biped, so you can turn off the mixer mode, and still watch the same animation. You can easily then export the animation using the exporter.
Before the select "Copy Mixdown to biped", i need to click "compute mixdown" otherwise the "Copy Mixdown to biped" disabled.
