Opacity channel

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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psvieira
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Location: Brazil

Opacity channel

Post by psvieira »

Hi.

I am with problem in exporting the material of a model of 3D Studio Max to Ogre.

Somebody knows as to export of a skill that catches the opacity channel? Because it only catches the difuse channel.


Thanks.
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xavier
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x 22

Post by xavier »

Which exporter are you using? There are three at this point: the MaxScript one (which is still the default while I am working on...) the plugin exporter, and the oFusion plugin. I suggest using oFusion to export Ogre materials, meshes, and skeletons for now. Lioric spent a lot of time writing it, it would be a shame if people kept saddling themselves with that dinosaur of a MaxScript exporter...


http://ofusion.inocentric.com/
psvieira
Gnoblar
Posts: 18
Joined: Sat Sep 10, 2005 1:39 am
Location: Brazil

Post by psvieira »

xavier,

i used the oFusion as you spoke. The same thing is happening. I think that the exporter is not recognizing the opacity channel. In the truth, I was wanting to make one alpha using a texture with base.

How I make this in the oFusion?


Thanks.
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