I read all morning about it, but found nothing that could help me. Here's the problem :
I have my mesh and UVmap in 3DSmax, and they render as I want.

But imported in the engine, it looks like this :


There's a gap at the symetry axis, on the head, and at the jointure of arms and legs, that is not in the 3DS render or window.
Here's the material file :
material Examples/heros
{
technique
{
pass
{
scene_blend alpha_blend colour_blend
alpha_rejection greater 128
depth_write on
texture_unit
{
texture heros.tga
tex_coord_set 0
}
}
}
Is there something I forgot ?


