Max Export

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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vetts
Kobold
Posts: 31
Joined: Mon May 09, 2005 12:22 am

Max Export

Post by vetts »

Hello! I am importing some meshes that a friend is doing in 3ds max. We are having a small issue with frame rates since we added boned and animation and we think it could be the way the mesh is being exported. Now, I'm not familiar with the export software but he thinks it may be due to the settings Sample Rate and IK sample Rate in the animation section of the export options ( He sent me his guess as an image so I have attached a link) anyone have any ideas what these two modifiers do?

Thanx in advance:-)

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Corben
Halfling
Posts: 82
Joined: Sat Nov 12, 2005 3:57 pm
Location: Italy

Post by Corben »

When I use the exporter I never touch that parameters... Instead I set the duration in seconds in the Animations section!
Did you remember to "cook" the animation putting a keyframe for each frame?
vetts
Kobold
Posts: 31
Joined: Mon May 09, 2005 12:22 am

Post by vetts »

I will find out:-)
vetts
Kobold
Posts: 31
Joined: Mon May 09, 2005 12:22 am

Post by vetts »

Ok... we tried with "baking" the animation and it still chugs like crazy, and that's without the animation playing at all. Any other ideas? I tried e-mailing you as well, hope you don't mind.
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