Anyone knows how to use 3DSMAX like Worldcraft-GTKRadian ?
I find the way to use max without precision now, and I try to use "Real World Texture coordiantes" but it's not enought for me, because I have to change the material ID to apply diferent textures to the same object and create a multi-material. And I lose to much time doing this.
What i want:
- apply texture per faces
- simply move/scale UV
a plugin maybe?
Texture modes in 3DSMAX
- BlasterN
- Gnome
- Posts: 378
- Joined: Thu Mar 24, 2005 1:07 am
- Location: Spain
- Contact:
Texture modes in 3DSMAX
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
-
pxL
- Gremlin
- Posts: 158
- Joined: Fri Oct 07, 2005 11:48 am
- Location: Hilversum, The Netherlands
- Contact:
- BlasterN
- Gnome
- Posts: 378
- Joined: Thu Mar 24, 2005 1:07 am
- Location: Spain
- Contact:
I know the "unwarp map" modifier, but like I said before. I lose too much time using it too. For maps its better use "UVW Map" mixed with polygon selection in "edit mesh" That's what I'm doing now.
In worldcraft I apply a texture per face without using any modifier (it's call a brush)
In worldcraft I apply a texture per face without using any modifier (it's call a brush)
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info