blender wxport script angles

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danharibo
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blender wxport script angles

Post by danharibo »

to use the blender export script to get proper orientadted models set the x rotate to 90 :wink: just for other people to know without going into blender and exporting it about five times
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Jerky
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Post by Jerky »

Not true in every case. It depends on your pipeline. Please tell use what your pipeline is.
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danharibo
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Post by danharibo »

well i am trying to make a thechdemo for free-civ to show a tank raycastingto ensure stays at same height and orientaion to the ground.
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