3ds max 7 level

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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rubenhonders
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3ds max 7 level

Post by rubenhonders »

Hi all i am making a 3d level in 3dstudio max 7 but i am testing it now with ogre if i get no errors but what i get is not normal
Image
hmmm , :shock: i use the xml converter from
Command-line Tools v1.0.6
and i use the exporter 3D Studio Max Mesh & Animation Exporter v1.0.7

please help me i want use 3dmax for my project 8)
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jacmoe
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Post by jacmoe »

What do you mean by 'not normal'?
Did you assign a material?
Material editor - OGRE material?
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rubenhonders
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.

Post by rubenhonders »

Sry my english sucks.
Hmmm :S
material editor :s maby a link
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jacmoe
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Post by jacmoe »

I mean in MAX - did you give it a material in MAX?
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rubenhonders
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...

Post by rubenhonders »

Yes but i was trying only the model if i need to change something in the model , i am using more than one texture for the model need i to export it to a .material and if so how or need i only to copy the textures to the media\textures folder
rubenhonders
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Post by rubenhonders »

Please help
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BlasterN
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Post by BlasterN »

as I said before: Use ofusion: http://ofusion.inocentric.com
And read the Tutorials.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
rubenhonders
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Post by rubenhonders »

it looks nice but i get a error
Cannot assign to real-only variable: ogreMaterial
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jacmoe
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Post by jacmoe »

It means that you cannot run both exporters at the same time.
Get rid of the OGRE exporter, and keep oFusion.

It would be absolutely great if you learned how to read documentation, and how to click the search button.


****move along****
/* Less noise. More signal. */
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