The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
rubenhonders
Halfling
Posts: 55 Joined: Fri May 05, 2006 6:06 pm
Post
by rubenhonders » Tue May 16, 2006 6:05 pm
Hi all i am making a 3d level in 3dstudio max 7 but i am testing it now with ogre if i get no errors but what i get is not normal
hmmm ,
i use the xml converter from
Command-line Tools v1.0.6
and i use the exporter 3D Studio Max Mesh & Animation Exporter v1.0.7
please help me i want use 3dmax for my project
jacmoe
OGRE Retired Moderator
Posts: 20570 Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:
Post
by jacmoe » Tue May 16, 2006 6:14 pm
What do you mean by 'not normal'?
Did you assign a material?
Material editor - OGRE material?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
rubenhonders
Halfling
Posts: 55 Joined: Fri May 05, 2006 6:06 pm
Post
by rubenhonders » Tue May 16, 2006 6:25 pm
Sry my english sucks.
Hmmm :S
material editor :s maby a link
jacmoe
OGRE Retired Moderator
Posts: 20570 Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:
Post
by jacmoe » Tue May 16, 2006 6:26 pm
I mean in MAX - did you give it a material in MAX?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
rubenhonders
Halfling
Posts: 55 Joined: Fri May 05, 2006 6:06 pm
Post
by rubenhonders » Tue May 16, 2006 6:30 pm
Yes but i was trying only the model if i need to change something in the model , i am using more than one texture for the model need i to export it to a .material and if so how or need i only to copy the textures to the media\textures folder
rubenhonders
Halfling
Posts: 55 Joined: Fri May 05, 2006 6:06 pm
Post
by rubenhonders » Wed May 17, 2006 6:35 pm
it looks nice but i get a error
Cannot assign to real-only variable: ogreMaterial
jacmoe
OGRE Retired Moderator
Posts: 20570 Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:
Post
by jacmoe » Wed May 17, 2006 7:19 pm
It means that you cannot run both exporters at the same time.
Get rid of the OGRE exporter, and keep oFusion.
It would be absolutely great if you learned how to read documentation, and how to click the search button.
****move along****
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.