OpenFrag - Some screens and a mapdemo.
- IFASS
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OpenFrag - Some screens and a mapdemo.
Well, i'll make a decent introduction later.. just to show you a new map and a small demo:
http://data.openfrag.org/IFASS/castle10.jpg
http://data.openfrag.org/IFASS/castle11.jpg
http://data.openfrag.org/IFASS/castle12.jpg
http://data.openfrag.org/IFASS/castle13.jpg
And the demo:
Simple demo (28mb)
It's nothing special.. the demo is just my own viewer, not the OpenFrag core.
- Press C to switch camera
OpenFrag will be at the Karelian Xplay 2006 this year, to be sure, check this.
Therefore we're currently working on a trailer (2 actually) and some other stuff, like the demo and these flyers.
Anyway, currently we're busy working on the OpenFrag core. We're aiming to release a decent branch this summer.
It'll contain:
- OpenFrag core (the engine itself)
- BitVapour (Steamalike distribution system)
- Games
--- Pong (name says it)
--- BreakDown (a small game aswell)
--- Broken Alliance (Medieval fps)
--- Probably more
Check our site + wiki to see how you can make your own games for OpenFrag
openfrag.org
Wiki
[url=irc://irc.openfrag.org/openfrag]irc.openfrag.org #openfrag[/url]
Once done, i'll make a new announcement, in the meantime.. i'll just be posting updates here.
http://data.openfrag.org/IFASS/castle10.jpg
http://data.openfrag.org/IFASS/castle11.jpg
http://data.openfrag.org/IFASS/castle12.jpg
http://data.openfrag.org/IFASS/castle13.jpg
And the demo:
Simple demo (28mb)
It's nothing special.. the demo is just my own viewer, not the OpenFrag core.
- Press C to switch camera
OpenFrag will be at the Karelian Xplay 2006 this year, to be sure, check this.
Therefore we're currently working on a trailer (2 actually) and some other stuff, like the demo and these flyers.
Anyway, currently we're busy working on the OpenFrag core. We're aiming to release a decent branch this summer.
It'll contain:
- OpenFrag core (the engine itself)
- BitVapour (Steamalike distribution system)
- Games
--- Pong (name says it)
--- BreakDown (a small game aswell)
--- Broken Alliance (Medieval fps)
--- Probably more
Check our site + wiki to see how you can make your own games for OpenFrag
openfrag.org
Wiki
[url=irc://irc.openfrag.org/openfrag]irc.openfrag.org #openfrag[/url]
Once done, i'll make a new announcement, in the meantime.. i'll just be posting updates here.
Last edited by IFASS on Thu May 18, 2006 12:35 am, edited 1 time in total.
- Chris Jones
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- IFASS
- Gnome
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I used the Render To Texture feature from 3ds Max 8 :)sinbad wrote:Nice - what did you use to bake the lighting in that level, it's very high quality.
All materials have illiumination set to 100 (don't ask me why, but otherwise all materials were black).
It isn't much work, but gives good results :)
Allthough, it can be optimized A LOT still.. no static geometry etc. is defined yet.
Last edited by IFASS on Thu May 18, 2006 9:48 am, edited 1 time in total.
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Very nice, the castle10 and castle11 images are impressive
You can set the Lighting to not enabled in your material(s), and the vertex color will be used (no need to set the illumination to 100), just verify that all your vertex colors are white
Depending on the vertex count, that might give a noticiable increase in performance
You can set the Lighting to not enabled in your material(s), and the vertex color will be used (no need to set the illumination to 100), just verify that all your vertex colors are white
Depending on the vertex count, that might give a noticiable increase in performance
- IFASS
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Thanks, i'll try thisLioric wrote:Very nice, the castle10 and castle11 images are impressive
You can set the Lighting to not enabled in your material(s), and the vertex color will be used (no need to set the illumination to 100), just verify that all your vertex colors are white
Depending on the vertex count, that might give a noticiable increase in performance
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AT LAST!!
@IFFAS & cia
good work ! nice screens!
I will follow your project. And soon I will start my projects and the code exchange.
@IFFAS & cia
good work ! nice screens!
I will follow your project. And soon I will start my projects and the code exchange.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
- ahmedali
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How is progress at OpenFrag these days? The screenshots you post are not really very different from what was already there a year ago. I know there has been a lot of changes since then, but how long until something playable? This is just a viewer, after all. I'd really like to finally be able to run around a bit through that good-looking castle and frag some boxes, or that orc that you've got.
That usually means you have to download a newer version of WinRAR. Check www.rarlabs.com for a free download.Escorter wrote:WinRAR only gives me "Unexpected end of archive" and "CRC error" messages when I try to unpack the archive...
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IFASS, does that mean that your vapour delivery system now works on all platforms?
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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Vapour... Steam... well mine is called "Water in Gaseous Form." So there!
Anyway... sounds like a good peripheral system to have. Is it implemented as something completely separate from OpenFrag, so non-OpenFrag-based products can use it as well? It'd be great to have an Ogre-oriented free, central distribution system. Is this an indie developers publication silver bullet?
Anyway... sounds like a good peripheral system to have. Is it implemented as something completely separate from OpenFrag, so non-OpenFrag-based products can use it as well? It'd be great to have an Ogre-oriented free, central distribution system. Is this an indie developers publication silver bullet?