Global - screen shots
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- Gnoblar
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Global - screen shots
Hi all,
I'ld like to share the first images of our RTS - "Global". We are putting the finishing touches on the gameplay and are about to start the polishing phase.
The globe is rendered using a custom SceneManager and uses compressed Nasa satellite imagery to create the required detail. (Similar to Google Earth and Worldwind).
I'ld like to share the first images of our RTS - "Global". We are putting the finishing touches on the gameplay and are about to start the polishing phase.
The globe is rendered using a custom SceneManager and uses compressed Nasa satellite imagery to create the required detail. (Similar to Google Earth and Worldwind).
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- Halfling
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- Gnoblar
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Very impressive
I'm particularly impressed by the 3D engine you are using for this. It looks almost as if I'm hovering in space; miles above the surface of the Earth!
No doubt you had some resident genius behind the scenes working on this.... it's amazing what programmers can do these days, working with just a keyboard, a mouse and their grey matter to produce amazing artistic creations. Sure, they are often hard characters to deal with, but the results are always worth it.
I'm really looking forward to this game!
No doubt you had some resident genius behind the scenes working on this.... it's amazing what programmers can do these days, working with just a keyboard, a mouse and their grey matter to produce amazing artistic creations. Sure, they are often hard characters to deal with, but the results are always worth it.
I'm really looking forward to this game!
- Wretched_Wyx
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Very clean looking... This has my eye for sure, as I'm a fan of the RTS genre and am sick of seeing the same thing with modified graphics and different names. The only thing I'm curious about is more details. With the game coming so soon, I though for sure I would be reading for a good while about gameplay dynamics, features, etc. But there is just a very basic overview.
Are details coming soon? I would assume with a small team these kind of things aren't that high on the priority list. Still, it would definitely help with the hype (or rather marketing) leading up to the release.
I also found a number of spelling errors or typos on the website, although this could simply be translational disfunctions on my end- I'm American, and it appears your team is Australian . I'm not wanting to sound like a nit-picker, just thought I'd point it out in case whoever was in charge of the website hadn't caught it yet.
Like I say I'm looking forward to Global, and would really like to read more details!
I'm going to take a HUGE guess, and say that Global is being powered by Ogre for rendering... But that's just a guess.
[/sarcasm]
Er... Sorry onyx, were you referring to their custom SceneManager?
Are details coming soon? I would assume with a small team these kind of things aren't that high on the priority list. Still, it would definitely help with the hype (or rather marketing) leading up to the release.
I also found a number of spelling errors or typos on the website, although this could simply be translational disfunctions on my end- I'm American, and it appears your team is Australian . I'm not wanting to sound like a nit-picker, just thought I'd point it out in case whoever was in charge of the website hadn't caught it yet.
Like I say I'm looking forward to Global, and would really like to read more details!
[sarcasm]onyxOne wrote:I'm particularly impressed by the 3D engine you are using for this. It looks almost as if I'm hovering in space; miles above the surface of the Earth!
I'm going to take a HUGE guess, and say that Global is being powered by Ogre for rendering... But that's just a guess.
[/sarcasm]
Er... Sorry onyx, were you referring to their custom SceneManager?
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- Greenskin
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- Kezzer
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Someone was going to say it, 'cause if you didn't, I would haveWretched_Wyx wrote:[sarcasm]onyxOne wrote:I'm particularly impressed by the 3D engine you are using for this. It looks almost as if I'm hovering in space; miles above the surface of the Earth!
I'm going to take a HUGE guess, and say that Global is being powered by Ogre for rendering... But that's just a guess.
[/sarcasm]
Er... Sorry onyx, were you referring to their custom SceneManager?
But yes, looking very nice indeed
- raicuandi
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Wretched_Wyx wrote:[sarcasm]onyxOne wrote:I'm particularly impressed by the 3D engine you are using for this. It looks almost as if I'm hovering in space; miles above the surface of the Earth!
I'm going to take a HUGE guess, and say that Global is being powered by Ogre for rendering... But that's just a guess.
[/sarcasm]
Er... Sorry onyx, were you referring to their custom SceneManager?
Uuuu... watch it Wretched_Wyx and Kezzer, 'cuz Jerki is gonna be mean to us!! My ass is shakin' of fear...Kezzer wrote:Someone was going to say it, 'cause if you didn't, I would have Wink
But yes, looking very nice indeed Smile
Last edited by raicuandi on Mon May 29, 2006 9:31 am, edited 1 time in total.
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- Gnoblar
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Thanks for the feedback Wyx and the heads up about the website.
The team reached the point last week where we had cracked the major problems standing between us and completion and so for the first time are confident that we will have a playable demo by August. This post is the first step in putting it out there.
I fear that Onyx may in fact be the "difficult to work with", "genius" programmer patting himself on the back. An ugly incident in any culture. Still you have to admire the quality of his work.
The team reached the point last week where we had cracked the major problems standing between us and completion and so for the first time are confident that we will have a playable demo by August. This post is the first step in putting it out there.
I fear that Onyx may in fact be the "difficult to work with", "genius" programmer patting himself on the back. An ugly incident in any culture. Still you have to admire the quality of his work.
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- Halfling
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Wow, I like this. Yeah more detail is a must! What are the game mechanics? It says on the web page that its a macro management approach to warfare so give us an example of a typical scenario that a player may come across in the process of playing it. I look forward to playing with this one.
Last edited by luckless666 on Mon May 29, 2006 5:42 pm, edited 1 time in total.
Chris Walker
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- Wretched_Wyx
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Most definitely- I bookmarked the site and will check it periodically. I guess I should have asked about the timeframe though, it says something like "planned to be released in June 2006". So I was going by that, thinking "Hey... June is next month. Another commercial game coming that uses Ogre and looks sweet!".slog wrote:Thanks for the feedback Wyx and the heads up about the website.
Onyx, you sneaky little devil you ... That thought had crossed my mind, but I thought "Nah, people don't do those kind of things on Earth...". At any rate, keep us updated with screens and progress if its feasible. Not that you wouldn't anyhow .slog wrote:I fear that Onyx may in fact be the "difficult to work with", "genius" programmer patting himself on the back. An ugly incident in any culture. Still you have to admire the quality of his work.
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- Gnoblar
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I fear that Onyx is the result of me telling my mates to go check out something I worked on He's just taking the p*ss...slog wrote:I fear that Onyx may in fact be the "difficult to work with", "genius" programmer patting himself on the back. An ugly incident in any culture. Still you have to admire the quality of his work.
I hadn't seen it in a while and was happy to see it's made some nice progress. Also, the website said "June 06" so I'm glad slog got on and told us its projected release date.
It was satisfying to work on a project for such a unique idea. I hope the game will turn out to play the way I imagined it would
Thanks Slog, and keep it regular!
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- Gnoblar
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Spured on by the enthusiasm for more info I have updated the website with details about the gameplay. For those interested please check it out:
http://www.moxy.com.au/gameplay.html
http://www.moxy.com.au/gameplay.html
- Wretched_Wyx
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- Gnoblar
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- Gnoblar
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Hi All,
Some new screenshots for our game Global:
1. Earth now has an atmosphere which we have added to the horizon. We found that this was a good trade off between appearance, performance and gameplay.
2. Early gui art.
3. Production pipelines and inbound production.
4. Close up screen shots of Earths surface, showing LOD possible within the terrain engine.
Some new screenshots for our game Global:
1. Earth now has an atmosphere which we have added to the horizon. We found that this was a good trade off between appearance, performance and gameplay.
2. Early gui art.
3. Production pipelines and inbound production.
4. Close up screen shots of Earths surface, showing LOD possible within the terrain engine.
- BlasterN
- Gnome
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nice shaders!
when the Playable version?
when the Playable version?
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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- Gnoblar
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