Hi,
On of the samoth's modelers works using Blender, another with Maya, and another with 3DSMax. But we've got a problem of size : is there a way to make them share the same "base unit" (e.g, a cube as high as a man) ?
The 3dsmax modeler did a mesh, and exported it to .mesh. I tried to import it into Blender using blenderimport script (with 1.0 size factor), but in Blender, the mesh is ... huge. Did i do something wrong, or is it normal ? And how can i have the corresponding Maya model ?
Thanks,
Ceacy
Using Blender, 3dsmax and Maya in the same project ?
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Ceacy
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I have not used blender, but this is definitely possible between Max and Maya.
you can test that your modellers are using the same unit scale by exporting and importing simple shapes between the programs using the .obj format.
(if its wrong you simply adjust the grid of one of the programs accordingly)
you can test that your modellers are using the same unit scale by exporting and importing simple shapes between the programs using the .obj format.
(if its wrong you simply adjust the grid of one of the programs accordingly)