The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Klarre
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Posts: 31 Joined: Mon Feb 14, 2005 9:52 pm
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by Klarre » Wed Jun 21, 2006 5:58 pm
When I use the New Maya Exporter (
http://www.ogre3d.org/index.php?option= ... 6&Itemid=2 ) the bounding boxes on the meshes exported will not be around the mesh. Instead they are around the skeleton root. Anyone more than me who have discovered this problem, and got a solution?
Thanks alot!
/Klarre
JeDi
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Posts: 351 Joined: Thu Oct 21, 2004 1:34 pm
Location: Diepenbeek, Belgium
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by JeDi » Fri Jun 23, 2006 1:23 pm
I have exactly the same problem. Will this be fixed soon? Cause I'm going to need the bounding boxes to do some calculations.
HexiDave
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by HexiDave » Sat Jun 24, 2006 8:02 am
Was just trying to figure out why all my new trees decide to vanish - the bounding boxes are indeed little cubes at the root.
Hope for a fix in the near future