After creating different models and having the same problem over and over i come here to find more information about what i'm doing wrong.
I use 3D studio max to create models.
When i export them using OFusion i get a mesh file.
While loading this mesh file into Ogre it's rotation and scale is not equal to the one(Top, Front, left view) in 3D studio max.
( When i rotate the PIVOT in 3D studio max it does change in Ogre, but my model in 3D studio max is all mixed up in the viewports. )
I can't exactly locate the source of all this evil
The pivot solution i found on the ogre forums.
These are my steps:
- - new 3D max file
- Create a box
- Bend it(modifier)
- Rotate it using the "select and rotate"
- File- export - OSM - Mesh & material on true
- Then i load it into Ogre using a Entity and attaching it to a node.
What is the right way to keep everything in line for both 3D studio max and ogre ?
It's a pretty big question, only a part of the awnser is welcome to.
Thanks
Edit with screen shots of the situation

