Snakeworlds (3D snake game) - *released* on 4/3/09 (page 4)
- scriptkid
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Snakeworlds (3D snake game) - *released* on 4/3/09 (page 4)
[EDIT] Modified this first post, because the game has gotten a new domain and is now fully free to play (no adware or anything). [/EDIT]
Links:
Snake on Youtube
Snake game installer (most Windows versions)
Snake game images
Enjoy!
You're welcome to take a visit and post any comments at the end of the thread
Links:
Snake on Youtube
Snake game installer (most Windows versions)
Snake game images
Enjoy!
You're welcome to take a visit and post any comments at the end of the thread
Last edited by scriptkid on Mon Oct 08, 2018 1:57 pm, edited 23 times in total.
Check out my released 3D snake game using Ogre!
- hmoraldo
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Spherical snake... a very interesting idea indeed!!
Nice screenshots too...
Nice screenshots too...
H. Hernan Moraldo
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- Halfling
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Nice idea!
Well I would have called it Snake3d, but a google shows that there are already Snake3ds.
Have a look at:
http://www.addictinggames.com/snake3d.html
Anyways, keep going!
How about "extras" like in Super Mario Kart?
"Jump": On invoking it makes you jump above the next field, so you could cross your tale.
"Cut": You can cut your tale off
and so on...
Well I would have called it Snake3d, but a google shows that there are already Snake3ds.
Have a look at:
http://www.addictinggames.com/snake3d.html
Anyways, keep going!
How about "extras" like in Super Mario Kart?
"Jump": On invoking it makes you jump above the next field, so you could cross your tale.
"Cut": You can cut your tale off
and so on...
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- Gnoblar
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Very nice looking game scriptkid. How big are the files for the demo? I could host the archive if you need to, or you could just put it up on divshare.com. If it's less than 100 mb it will be fine, otherwise you could split it in 2 (but I don't see snake on a sphere being larger than 100mb). They won't delete the files or anything like other places do.
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- scriptkid
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Hi all,
thanks for these responses!
@Ayudo: yeah i know the link. It's also a nice less-flat adaption. I did quite a bit of research to make sure there wasn't something like this yet
@Saluk: the files are under 7MB, so that's not the issue. Thanks for the suggestion of 'divshare.com', i will check it out!
About the names: maybe it should be something without 'snake' in it, but on the other hand it's hard to overlook that part There isn't a storyline (yet), otherwise the snake could become a character, which would make the game's name or something...
I like the 'NOT on a plane'. To deal with the past for good
thanks for these responses!
@Ayudo: yeah i know the link. It's also a nice less-flat adaption. I did quite a bit of research to make sure there wasn't something like this yet
@Saluk: the files are under 7MB, so that's not the issue. Thanks for the suggestion of 'divshare.com', i will check it out!
About the names: maybe it should be something without 'snake' in it, but on the other hand it's hard to overlook that part There isn't a storyline (yet), otherwise the snake could become a character, which would make the game's name or something...
I like the 'NOT on a plane'. To deal with the past for good
Last edited by scriptkid on Fri Jan 19, 2007 2:39 pm, edited 1 time in total.
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How about a giant intergalactic snake that wanders from planet to planet, feasting on whatever edible it finds there. And you need it to grow large enough so it can catapult itself to a new (bigger) home. Just some crazy ideas, but I imagine that could really look weird and funny
Your current kind of abstract art does not look too bad to me. Hope you do upload a demo of that game soon.
Your current kind of abstract art does not look too bad to me. Hope you do upload a demo of that game soon.
Enough is never enough.
- scriptkid
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Hi jjp,
no crazy ideas at all! I have been playing with such thoughts too. Mainly the 'intergalactic' part. Like the Katamari game if you know that, doing some cool stuff with scaling (litterally) etcetera. But i'm having some ideas about traveling from one sphere to the next indeed. And bigger or smaller spheres.
Thanks!
no crazy ideas at all! I have been playing with such thoughts too. Mainly the 'intergalactic' part. Like the Katamari game if you know that, doing some cool stuff with scaling (litterally) etcetera. But i'm having some ideas about traveling from one sphere to the next indeed. And bigger or smaller spheres.
Thanks!
Last edited by scriptkid on Fri Jan 19, 2007 10:49 am, edited 1 time in total.
- hmoraldo
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Amazing name!!Falagard wrote:I'd call it:
"Snakes NOT on a Plane!"
H. Hernan Moraldo
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- haffax
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I also think "Snake On A Sphere" is a fine name. It fits the style and it already strongly resembles "Snake on a Plane", no need to make it any more blatant.
And I very much like the flat basic style of it. Maybe you could tweak the colours a bit. I am not a colour expert by any means, but maybe a shallow green is missing, it would fit well to background and boxes. Either recolour sphere or snake segments or both, don't know, has to be tried. But thoughtful colouring can improve the wonderfully naive look further.
And I very much like the flat basic style of it. Maybe you could tweak the colours a bit. I am not a colour expert by any means, but maybe a shallow green is missing, it would fit well to background and boxes. Either recolour sphere or snake segments or both, don't know, has to be tried. But thoughtful colouring can improve the wonderfully naive look further.
- scriptkid
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@Chris Jones: multiplayer could be an option indeed, but probably as an offline co-op mode, not online. Right now online play is -except for a central highscore- out of scope.
@haffax: i'm almost embarrassed about the nice comments on the graphics. Initially i made some screenshots using default Ogre materials. But after getting some advice i decided to create some different stuff. It took me about 2 hours using MS Paint!
You are right about the style though; i think that a look like this suits casual games better then very advanced shaders and such. But someone with more knowledge of colours should have a look.
@haffax: i'm almost embarrassed about the nice comments on the graphics. Initially i made some screenshots using default Ogre materials. But after getting some advice i decided to create some different stuff. It took me about 2 hours using MS Paint!
You are right about the style though; i think that a look like this suits casual games better then very advanced shaders and such. But someone with more knowledge of colours should have a look.
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- skullfire
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I played it! Very solid man, awesome. I liked the way you want the player to get used to snake and get him through various levels. I have some suggestions though!
1. Let the mouse live at GUI mode!! (it's kind of annoying for me to just use keys).
2. I would like to be able to select the level I want to play... for example, start directly at level 5.
Another thing, the Nokia version of the game had a different meaning for scores/speed:
Level = Speed = (Score per dot)
For example... if you player level 9.
speed = super fast
score per dot = 9
I loved this game on the nokia and would literally spend hours playing. My 2 cents would be a suggestion: making a CLASSIC SNAKE mode where the scoring and speed would be the same as the Nokia version.
Great work man!
1. Let the mouse live at GUI mode!! (it's kind of annoying for me to just use keys).
2. I would like to be able to select the level I want to play... for example, start directly at level 5.
Another thing, the Nokia version of the game had a different meaning for scores/speed:
Level = Speed = (Score per dot)
For example... if you player level 9.
speed = super fast
score per dot = 9
I loved this game on the nokia and would literally spend hours playing. My 2 cents would be a suggestion: making a CLASSIC SNAKE mode where the scoring and speed would be the same as the Nokia version.
Great work man!
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- scriptkid
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- scriptkid
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Hi skullfire,
thanks for checking out the demo! I'm glad that you liked the tutorial levels, i really thought them necessary to keep the 'casual' feeling.
thanks for checking out the demo! I'm glad that you liked the tutorial levels, i really thought them necessary to keep the 'casual' feeling.
Okay, the reason i didn't add the mouse was because you don't need it for playing the game itself. I might reconsider this then1. Let the mouse live at GUI mode!! (it's kind of annoying for me to just use keys).
Good thinking, especially for demo/testing purposes this is definately required. And also being able to restart a level by just pressing a button. And some more 'cheats'.2. I would like to be able to select the level I want to play... for example, start directly at level 5.
I get the idea. I played it on nokia, but never bother to look at the scoring system ATM score does only depend on your length, not your speed. But it's on my try-outs list too!Another thing, the Nokia version of the game had a different meaning for scores/speed:
Level = Speed = (Score per dot)
For example... if you player level 9.
speed = super fast
score per dot = 9
Yeah like an unlockable after beating the game. I though about this, but for an even older classic one: "nibbles" on MS-DOS. Good suggestion anywayI loved this game on the nokia and would literally spend hours playing. My 2 cents would be a suggestion: making a CLASSIC SNAKE mode where the scoring and speed would be the same as the Nokia version.
Thanks! And thanks again for checking it outGreat work man!
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The speed at the start is rather slow - it makes the beginning a bit tedious. I think it's safe to speed it up, the learning curve is very shallow
Although it may require some redesign, I stronly urge you to make the snake move in a continuous fashion, rather than the discrete steps it's currently taking - it'll make a big difference, as well as making the game seem faster.
Anyway, I only say all this because your game is a great idea, and could be genuinely addictive if you get it 'right'. You're on the right track!
Bugwise, some of the knots aren't aligned with the snake's grid, which can make them hard to pick up (sometimes you can only grab them from one direction).
Although it may require some redesign, I stronly urge you to make the snake move in a continuous fashion, rather than the discrete steps it's currently taking - it'll make a big difference, as well as making the game seem faster.
Anyway, I only say all this because your game is a great idea, and could be genuinely addictive if you get it 'right'. You're on the right track!
Bugwise, some of the knots aren't aligned with the snake's grid, which can make them hard to pick up (sometimes you can only grab them from one direction).
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- skullfire
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Heh... forgot to put this one too.Ajare wrote: ...stronly urge you to make the snake move in a continuous fashion, rather than the discrete steps it's currently taking - it'll make a big difference, as well as making the game seem faster.
Another idea for a future release ("stop the requirements! ack!")... jumping! XD For example, you could jump a wall at certain point... or even your tail... that would even work so once the tail has finished passing through, there would be some kind of tunnel left... heh.. a little exagerated perhaps?
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