(2007-04-16) Modo Import & Export Scripts [Download]

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tgraupmann
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(2007-04-16) Modo Import & Export Scripts [Download]

Post by tgraupmann »

As far as I'm concerned the top artists tools that I have access to are Modo, ZBrush, and Blender.

The only reason that I use Blender is that it has pretty good import and export scripts to Ogre. I've seen faces, normals, UVs, and bones export perfectly out of Blender. That said I can't really model in Blender. The interface doesn't like me. And I haven't found very many video tutorials on Blender to describe all the things you can do with it.
http://blender.org

That said, ZBrush3 is coming out May 15th. I expect it's going to be cool. However Pixologic probably won't provide many details on their SDK, so I don't expect an importer / exporter soon. They have awesome artists post video tutorials and they have a decent community. ZB2 only shows one viewport at a time, I don't like that.
http://pixologic.com

And then there's Modo. Probably not as well known as XSI. The Modo interface is plenty easy to pick up. Luxology has over 3GB of video tutorials on every aspect of the modeling tool and they give out the tutorials for free. Modo supports as many viewports as you want to add to your layouts.
http://luxology.com

I prefer viewing models in Modo, detailing in ZBrush, and exporting with Blender (only because I have to).

Anyway, I wanted to enhance my pipeline by importing/exporting to Ogre directly from Modo. I now have an import script that runs inside Modo that can handle verteces and faces. I plan to convert it to an exporter. You can follow my progress in this thread.
http://forums.luxology.com/discussion/t ... x?id=16386

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Last edited by tgraupmann on Mon Apr 16, 2007 5:23 pm, edited 2 times in total.
P
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Post by P »

You are outrunning me. Modo is for sure a great tool, really similar to Lightwave workflow.

I was planning to work on an exporter for it, but waiting for a SDK to be released first.

Good job !
tgraupmann
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Post by tgraupmann »

P wrote:I was planning to work on an exporter for it, but waiting for a SDK to be released first.
I added an Ogre exporter for Modo. If you want to take a look, Ogre has some issue with the vertex buffer after loading exported models...
tgraupmann
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Post by tgraupmann »

Excellent I figured it out. Both importing and exporting work via the scripts under Windows.
tgraupmann
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Posts: 696
Joined: Sun Feb 20, 2005 5:28 am

Post by tgraupmann »

The scripts can now be found on Vertex Monkey:
http://www.vertexmonkey.com/general_scripts_IO.php

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