Netherforce

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Netherforce

Post by asmo »

As some of you may have read earlier, we at Ambience Games are working on a game called Netherforce. We've done a small video of the game (_very_ early playtest video I might add). Youtube link: http://www.youtube.com/watch?v=hQV-PM7FhRI

More information will come later (we had a deadline today so I'm a bit tired).

Here is the link to information about our editor: http://www.ogre3d.org/phpBB2/viewtopic.php?t=31129

And a video showing the editor in action:
http://www.youtube.com/watch?v=BbPvxw3rWlU

Screenshots:
Image
Image
Image
Image
Image
Image
Image
Last edited by asmo on Thu May 24, 2007 7:17 am, edited 3 times in total.
Lshink
Halfling
Posts: 69
Joined: Sun Mar 05, 2006 6:08 pm

Post by Lshink »

That looks pretty cool! With a little work on some more fluent animation and magical effects, it seems promising :)

I got two questions:

1) What type of game is it?

2) What scene manager are you using?
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

@Lshink
Thanks (:

1) Its hard to explain, I'll will post more information later. It's action, multiplayer, strategy, rpg .. (:

2) PLSM2
User avatar
Game_Ender
Ogre Magi
Posts: 1269
Joined: Wed May 25, 2005 2:31 am
Location: Rockville, MD, USA

Post by Game_Ender »

Please post inline images.
User avatar
Jerky
Orc Shaman
Posts: 791
Joined: Wed Mar 02, 2005 4:13 am
Location: Springville, Utah
Contact:

Post by Jerky »

Very well done. Congrats on the milestone. This looks like you guys have made a great start. I am sure you will get a lot of people wanting updates on your progress.
Erik Briggs (Jerky)
My Blog
Project Wish
Image
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

Screenshots added.
User avatar
Azatoth
Gnome
Posts: 327
Joined: Sat Jul 10, 2004 6:46 pm
Location: Sweden
x 4
Contact:

Post by Azatoth »

That looks really great! Good looking graphics and an overall high degree of polish. Congrats!
Ember, GPL virtual world client.
Development blog
User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19269
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 66
Contact:

Post by sinbad »

Well done, looking good already.
User avatar
deficite
Gremlin
Posts: 160
Joined: Sat Oct 15, 2005 4:31 pm
Location: TN, USA
Contact:

Post by deficite »

Sexy.

Reminds me of Guild Wars.
User avatar
Klaim
Old One
Posts: 2565
Joined: Sun Sep 11, 2005 1:04 am
Location: Paris, France
x 56
Contact:

Post by Klaim »

Is it a game like Sacrifice?
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

Klaim wrote:Is it a game like Sacrifice?
Not sure what type of gameplay Sacrifice has, so can't answer that I'm afraid.

Netherforce is a multiplayer action game with RPG parts. You build your hero and then join one of the two teams (Good Vs Evil). There is an on-going battle that is fought by AI creeps which the heroes (players) should steer. I'm afrain I can't give you more details at this point. We have just worked on it for four months and half-time, so it is quite far from being done, if ever.

Here is a video of our editor if anyone finds it interesting: http://www.youtube.com/watch?v=BbPvxw3rWlU
azjerei
Kobold
Posts: 26
Joined: Sun Mar 25, 2007 11:51 am

Post by azjerei »

Awesome! Truly brilliant!
Lizard
Halfling
Posts: 46
Joined: Thu Dec 21, 2006 10:08 pm
Location: Suffolk, England
Contact:

Post by Lizard »

very nice work, I especially like what you've done with the GUI.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Post by jacmoe »

This project looks very professional!
It looks like a game.
One I'd like to play.
:)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
grizzley90
Gnome
Posts: 318
Joined: Wed Jan 18, 2006 7:22 pm
Location: Montreal, Canada

Post by grizzley90 »

wow.... I wanna play it now!!!! :shock: :shock: :shock: :shock:

Will it be getting other types of characters like rangers or something?
skoruppa
Gnoblar
Posts: 18
Joined: Wed May 23, 2007 11:03 pm

Post by skoruppa »

wow :shock:

o only have one question: what about linux version? :)
User avatar
lonewolff
Ogre Magi
Posts: 1207
Joined: Wed Dec 28, 2005 12:58 am
x 6

Post by lonewolff »

Man! This looks great. 8)
Keep up the solid work.
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

Thanks for all the nice words, it is really encouraging! Especially jacmoe, who genuine sound intressted in every Ogre project there is! One can wonder if that man has a 48 hour day. We are using some of your code by the way, jacmoe; OgreOpcode. (:

@skoruppa
We discussed it in the initiale face of the project and decided to not use any Windows specific libraries, which we have followed. We have not tested it on Linux yet, however, and it is not a big priority right now. I would imagine that some of our shaders may make OpenGL cry, which is an easy fix though.

@grizzley90
There will be a wide range of hero trees, I'm not sure about a ranger though. (:

I will update the first post with information about gameplay soon, just need to get our design people to write a short intro (:
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Post by jacmoe »

asmo wrote:We are using some of your code by the way, jacmoe; OgreOpcode. (:
:D
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
lonewolff
Ogre Magi
Posts: 1207
Joined: Wed Dec 28, 2005 12:58 am
x 6

Post by lonewolff »

I would love to see how this one progresses. Keep the screenies coming. 8)
YellowShadow
Kobold
Posts: 35
Joined: Thu Jan 18, 2007 4:35 pm
Contact:

Post by YellowShadow »

*Jaw drops

I've been seeing lots of great Ogre games. Just none open source that we can learn from :(
---------------
http://www.illusionsoftware.uni.cc - Great Games for PC and Xbox 360
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

As much as I love open source, it is not always an alternative.

It is not the games that you should learn from but the engines. Look at Yake for example, which is an open source engine using Ogre.
User avatar
AntonTheManton
Greenskin
Posts: 100
Joined: Sun Jan 14, 2007 1:47 am

Netherforce Editor Video

Post by AntonTheManton »

Raging Typhoons! That is an *AMAZING* editor. AMAZING.
I had grand dreams of making one like that myself, using something like Editable Terrain Manager v2.

Is there even a remote chance that you might release the editor for public use (on our own Ogre projects)? That would save about 50 hours of work (which is a lot when you're the only one working on the project!).

What are you using for SceneManager by the way? (in order to deform the terrain in real time).

Well done, my hat is off.

BTW - if you're not going to release it, I will build one myself and make it open source (although it will take a month or three).
asmo
Greenskin
Posts: 112
Joined: Thu Nov 16, 2006 8:37 pm
Location: Sweden
Contact:

Post by asmo »

@AntonTheManton
The editor uses PLSM2, but it is trivial to change to some other terrain SM. We do not plan to release our engine open source at the moment, but we may release a binary version of the editor. Almost everything in the engine can be scripted through LUA-bindings, thus the editor can heavily be costumized.
Post Reply