My functional equivalent is calling
SceneNode::setOrientation( SceneNode::getInitialOrientation() );
SceneNode::yaw(...);
I'm not sure how efficient this is.. maybe a more experience Ogre can shed some light?
Also, since I already have a way to accomplish this, I don't need all of the *you can do a workaround by doing xyz..* comments.
Thanks for any information!
KungFooMasta
