www.neoaxisgroup.com
- Free Non-commercial license
- OGRE 1.4
- Work on 64bit systems and Windows Vista
- HeightmapTerrain: fog
- Resource Editor: The editor of vertex channels of mesh
- Weapon: Now does not get through walls in a FPS mode
- Correct work with tangent vectors in shaders. It is necessary regenerate tangent vectors for meshes.
- PerPixelLighting, BumpMapping, OffsetMapping: Rewritten for variable quantity of light sources. Speed of work is increased, ambient light, specular maps.
- Templates of materials BumpMapping, OffsetMapping are removed. Now it is necessary to create a full material.
- Correct work of BumpMapping and OffsetMapping shaders in OpenGL
- Attached meshes: Property PhysicsToCollision is removed. Now it is necessary to use property ToCollision for the attached meshes. Compatibility with old versions is saved.
- Collision: Properry UseStaticGeometry is removed. Transferred in property StaticGeometry. Compatibility with old versions are _not_ saved. Be attentive.
- StaticGeometry, Collision, MapObjects: Property CollisionMaterialName. Opportunity to specify a physical material.
- Collision: Custom meshes. Now it is possible to create many meshes. Property CustomMeshName is removed. Compatibility with old versions are _not_ saved. Be attentive.
- WaterPlane: Physical influence on objects
- WaterPlane: Automatic change skybox in a material
- Correct texture filtration in ingame GUI
- Work in a full-screen mode is accelerated
- Map Editor: Work of a mode "Run simulation" is improved
- GridPathFindSystem: Opportunity to set a many bounds for one object (OnGetObjectBounds)
- GridPathFindSystem: Opportunity temporarily to clear many rectangular areas (DoTempClearMotionMap)
- GridPathFindSystem: Correct work with HeightmapTerrain
- Region: Work for the big count of objects is optimized
- Shape: Property for get volume of shape
- Log: Now Ogre.log data will write to the general log file of the application
- Bug fix: HeightmapTerrain: Incorrectly displayed geometry bugs are corrected
- Bug fix: MathEx.Bounds.RayIntersection()
- Bug fix: In some cases crashing of the program by call Map.GetObjectsWithCollision
- Bug fix: Unstable work at use a post of effects in additional render targets
- Bug fix: Map Editor: It is impossible to change properties at the several selected objects
![Image](http://www.neoaxisgroup.com/screenshots/cranedemo_small.jpg)
![Image](http://www.neoaxisgroup.com/screenshots/rtsdemo_small.jpg)