- Officialy use collada for exchange xml format and not Ogre xml format...
Why?All 3D editors integrate an collada exporter and importer and that's not the same for Ogre xml format (there s not a lot importers and exporters need to be maintained at each Ogre main version and for each editor).
Other thing, 3D exchange between editors will be more simple.
- Officialy integrate a gui based on overlays (QuickGUI or another one) and not use cegui. Cegui is very good but i think that it s better to use what Ogre has.
(Sorry for my english but i m french



