Suggestions por physics engine?
-
- Gnoblar
- Posts: 11
- Joined: Mon May 28, 2007 10:04 pm
Suggestions por physics engine?
Hi everyone
I'm a newbie in ogre and I'm using it with codeblocks. I'm about to learn the physics part but I don't know what library should I use. I mean if I'm using ogre and if I'm a newbie in the physics part, what library should I start with? I want something that can easily integrate with ogre and I want to work with rigid bodies, dynamics, collision detection, gravity setup, etc. Thank you very much and I hope your answer. Bye
Kind regards,
Agustin
I'm a newbie in ogre and I'm using it with codeblocks. I'm about to learn the physics part but I don't know what library should I use. I mean if I'm using ogre and if I'm a newbie in the physics part, what library should I start with? I want something that can easily integrate with ogre and I want to work with rigid bodies, dynamics, collision detection, gravity setup, etc. Thank you very much and I hope your answer. Bye
Kind regards,
Agustin
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
Oh come on. This thread is one post down from yours.
- Grom
- Hobgoblin
- Posts: 523
- Joined: Fri Jan 06, 2006 6:35 pm
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- NickM
- Bronze Sponsor
- Posts: 65
- Joined: Sat Jul 01, 2006 10:41 pm
- Contact:
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- manowar
- Orc
- Posts: 419
- Joined: Thu Apr 07, 2005 2:11 pm
- Location: UK
- Contact:
This time I do not have any doubts anymore, they are here and start to trick the mind of our best members...
http://www.ogre3d.org/phpBB2/viewtopic.php?t=33447
http://www.ogre3d.org/phpBB2/viewtopic.php?t=33447
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
Aliens, Shm-aliens.
Our beloved Irricht library created by Xaxier is still here. Tindalos solely created by Jacmoe in his spare time, will be with us soon, and I'm sure our #1 Irricht Expert user Sinbad will be here to answer all questions. Everything is exactly as it was before.
@Manowar
Stare into this:
███████
Our beloved Irricht library created by Xaxier is still here. Tindalos solely created by Jacmoe in his spare time, will be with us soon, and I'm sure our #1 Irricht Expert user Sinbad will be here to answer all questions. Everything is exactly as it was before.
@Manowar
Stare into this:
███████
- manowar
- Orc
- Posts: 419
- Joined: Thu Apr 07, 2005 2:11 pm
- Location: UK
- Contact:
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- deficite
- Gremlin
- Posts: 160
- Joined: Sat Oct 15, 2005 4:31 pm
- Location: TN, USA
- Contact:
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- walaber
- OGRE Expert User
- Posts: 829
- Joined: Sat Oct 02, 2004 2:20 pm
- Location: California, USA
- Contact:
- ahmedali
- Gnome
- Posts: 302
- Joined: Fri Feb 20, 2004 8:52 pm
- Location: Lahore, Pakistan
Things have changed a lot since Sinbad and Carmack had some conflicts in ogre's design, maybe because Sinbad is a self learned c programmer and cant match with Carmack's excellent OO design skills. Many ogre libs and wrappers are missing. Sinbad's interview at slashdot shows his plan to acquire most ogre addons & wrappers by Torusknot Software and merge them into ogre. So it will not be just a graphics engine anymore. There is a beta premium version of Ogre at Torusknot.
- nikki
- Old One
- Posts: 2730
- Joined: Sat Sep 17, 2005 10:08 am
- Location: San Francisco
- x 13
- Contact:
And what about Monster! He invented cake! If it weren't for cake, there would be no computers! And don't forget HexiDave, who invented the self-destructing computer mouse, due to which Zasamar (the creator of the 3D engine "Troll") sustained fatal injuries because of which Troll was never released and Ogre's release created a uni-polar 3D engine world (as opposed to a bi-polar world which would be created if Troll was released). And the best part yet, Walaber, for creating the "Automatic Hair Cleaner", to save us from cleaning all that hair due to hairfall.
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- walaber
- OGRE Expert User
- Posts: 829
- Joined: Sat Oct 02, 2004 2:20 pm
- Location: California, USA
- Contact: