I fount a tutorial on intel site for nurbs implementation in realtime render with code sample,have you some idea about a possible implementation in ogre ?
http://www.intel.com/cd/ids/developer/a ... htm?page=5
NURBS implementation
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It could be implemented in a similar way as how BezierPatches are.
Look at interface and source code for http://www.ogre3d.org/docs/api/html/cla ... hMesh.html.
Look at interface and source code for http://www.ogre3d.org/docs/api/html/cla ... hMesh.html.