Hello, I have just found a possible bug in meshmagick:
When modifying meshes with IK-solvers, the mesh distorts somewhat horribly when animated after that. Tools used: Blender 2.45, the latest Ogre-exporter, Ogre 1.4, the latest Meshmagick.
Here after exporting from Blender and before applying a -90 x rotation with Meshmagick, (mesh rotated with the mouse in the Ceguimeshviewer):
Here after applying the -90 x rotation with Meshmagick:
Here a shot of the armature:
We have been testing around for a while, redoing the whole rigging, double checking all settings, etc. until we figured this otherwise invaluable & wonderful tool is causing the problems. I also rechecked it again with older animations without IK-chains, there it is working just fine, also baking the IKs doesn't fix the problem. At first I had been using an older version of Meshmagick, which caused similar problems, those looked very much like it entirely ignores the IK-chain. Any ideas what could be causing it?