Build environment

What it says on the tin: a place to discuss proposed new features.
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backminator
Gnoblar
Posts: 2
Joined: Wed Dec 12, 2007 9:23 am

Build environment

Post by backminator »

Hi all, Im new here and I would first like to say that my first impression of Ogre is very good.

I have been using scengraphs etc. for over 10 years, starting with Cosmo3D/Performer from SGI back in the old days..

I really like what I see so far...

However (why is there always a however;-) there is one thing that I really would like to see, and that is a multiplatform build environment....

I have been using CMake now for quite some time, and it is really doing marvelous things for the build. Having native project/make files for all platforms must be a tedious task, it also make the use of Ogre for multiplatform use slightly more tedious...

Have you considered for example CMake for this?

Now I realize that it probably doesnt exist CMake for Nintendo Wii? (or perhaps it does if its built under unix?)...

But I would say that most platforms under the sun is already supported, or will be if someone contribute. I have used quite a few build systems, and so far, CMake is the superior solution, compared to getting the right version of autoconf, etc....

Comments?
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Game_Ender
Ogre Magi
Posts: 1269
Joined: Wed May 25, 2005 2:31 am
Location: Rockville, MD, USA

Post by Game_Ender »

This has been talked about before. I don't think the current devs want to expend the resources to convert to CMake. If someone came up with a patch set I they might be willing to except it. I would take a stab at replacing the Linux build system with CMake, then slowing expand to the others.

My experience with CMake is that XCode project files it makes aren't that usable. Although I did spend a lot of effort to attempt to get them any better. They build fine, its just that only include the source files.
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