Build serious games with Incredible Sims Toolkitâ„¢

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Incredible Sims
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Build serious games with Incredible Sims Toolkitâ„¢

Post by Incredible Sims »

INTRODUCING THE INCREDIBLE SIMS TOOLKITâ„¢
URL: http://www.incrediblesims.com

The guys at Incredible Simsâ„¢ thought it was time to showcase their 3D toolkit to the Ogre community. Developed in C#, it uses Mogre (Ogre's C# API) for 3D rendering.

The Incredible Sims Toolkitâ„¢ allows you to realistically simulate real-life environments, processes and work-flow. The toolkit helps train personnel using video game techniques - commonly known as Serious Gaming.

Our Serious Games range from simple “treasure huntâ€
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yuriythebest
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Post by yuriythebest »

wow this looks awesome!
asteroidWars - an OGRE game
NOOB MAKE MMORPG- the flash movie
MartinBean
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Post by MartinBean »

Very nice!! Congrats!
I have not failed... I've just found many ways that wont work
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my.name
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Post by my.name »

cool
Image
Image
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xavier
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Post by xavier »

Awesome. Recommend a top spot in the Featured Projects section. :)
Do you need help? What have you tried?

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Angels can fly because they take themselves lightly.
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sinbad
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Post by sinbad »

'Incredible' stuff. ;)

You're the second sim company I'm aware of in the UK using MOgre, the other one specialises in ROV pilot training though. Great to see serious apps like this choosing Ogre. :)

Definitely earns a spot in the Featured Projects area, but I could really do with a couple more medium-to-high res shots, if possible.

I love how stuff like this just pops up and surprises me all the time!
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xavier
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Post by xavier »

[hijack] We'll have another sometime later in the year. ;) [/hijack]
Do you need help? What have you tried?

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Angels can fly because they take themselves lightly.
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Post by dodongoxp »

outstanding!! .. 8)
Cheers!! :D
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smernesto
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Post by smernesto »

Hi, I am using Mogre in my project but I want another opinion also.

What do you think about using Mogre in commercial products?
What limitations did you find for the use of Mogre (performance, tools, libraries, etc.)?
Do you think that using Mogre instead of Ogre directly help your project in any aspect?

-
What tools and libraries did you use? What modeling and scene creation tools?

Any another comments about the development are welcome.

Thanks

Ernesto
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cybereality
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Post by cybereality »

Hey, thats pretty cool. What incredible detail there is on that door!!!

That water looks pretty real. Is it shader based or is it part of the background?
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Post by Kencho »

Amazing :) Very well done, congratulations!
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Incredible Sims
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Post by Incredible Sims »

Thanks for the positive comments. Here are some more images from the Royal Navy SubSafe project:

Image

Image

Image

____________________________________

With regard our experience of developing 3D using Mogre:

1) Without getting into a C# v's C++ battle (I hope!!), developing in C# has many advantages over C++:
e.g. C# is a lot tidier, robust, easier to debug (less chance of memory leaks), and allows us to easily merge business apps/tools + web apps etc. without shoe-horning!
I realise that there are many C++ advocates (especially those with a games background) but the argument regarding performance is not so relevant these days and with purely a business head, C# is preferred (e.g. team development).

2) We haven't hit any limitation with Mogre that we could have achieved in Ogre. Except for trying to build an ActiveX control, which would allow users to play our game from a web-browser. Has anyone had success with this in Mogre?

3) Mogre is a very easy to use/deploy API, that is an extremely robust/professional tool. Well done you Mogre guys!


____________________________________

Some background tech:

We have an amazing artist who uses Maya to create the 3D models.

Our Incredible Sims Toolkit was developed by 2 programmers (Rich Tufty - 10yrs experience, and myself, who is celebrating a quarter of a century coding games this year).

The toolkit, which is an easy-to-use GUI (e.g. drag-drop) based tool, was used to develop the Serious Games. The main advantage of the toolkit is reduced development time, cost, and doesn't require coding skills to create games (although coders can plug-in their own bespoke components if they wish). One of the most impressive features is that all edits in the toolkit are updated "live", without the need for compilation.

____________________________________


We'd love to know more about the Mogre guys that developed the ROV pilot training. Anyone know their URL?

____________________________________

As requested, here are the medium/hi-res image links for the Featured Projects section:

http://incrediblebox.com/content/images/100.jpg
http://incrediblebox.com/content/images/101.jpg
http://incrediblebox.com/content/images/102.jpg
http://incrediblebox.com/content/images/103.jpg
http://incrediblebox.com/content/images/104.jpg
http://incrediblesims.com/content/images/18.jpg
http://incrediblesims.com/content/images/19.jpg
http://incrediblesims.com/content/images/20.jpg
Serious Games, Simulation & Video Games

Email: info@incrediblesims.com
URL: www.incrediblesims.com
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radioman
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Post by radioman »

Code: Select all

static void Main()
{
  System.Make(Opts.CoolGame).Start();
  System.Forget(Fun.Coding);
}
peace & serenity
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sinbad
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Post by sinbad »

Thanks for the pics. I've PM'ed you the name of the ROV company in case they don't want to be publicly aired right now ;)
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NickM
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Post by NickM »

Well done to all involved in this, those pictures look really really nice. :D
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Aladrin
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Post by Aladrin »

Wow, very impressive!

As question, though: Does it only simulate walking, or can it easily simulate vehicles as well? Ground, air, etc...
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Incredible Sims
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Post by Incredible Sims »

The movement possibilities within the toolkit are literally endless. You can walk, run, swim, dive, drive, fly, hop, skip and jump!

We have built the Incredible Sims Toolkitâ„¢ with a modular infrastructure (think Lego blocks that can be connected together to produce a game). Any type of movement can be implemented by using an appropriate building block.

In the same way that movement is determined by building blocks, the same is true for all elements that make up a game, so for example game logic, special effects, scoring, countdown timers, avatars, scenery are all easy-to-use building blocks. This enables non-coders to drag and drop elements to make a game.

This simple construction method does not inhibit complex game elements (e.g. physics, AI or FX) to be included, as a programmer (using any .NET language - e.g. C#, C++, VB.NET, J#, Cobol.NET! etc) can create their own bespoke blocks and drop them in!

The intention of this Incredible Sims Toolkitâ„¢ is that it is used for many purposes, including serious games, video games, simulators, leisure/business applications, environment walk-throughs and even forecasting events (e.g. disaster management). If you are interested in the product, then give us a shout.
Serious Games, Simulation & Video Games

Email: info@incrediblesims.com
URL: www.incrediblesims.com
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Aladrin
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Post by Aladrin »

Ah, very nice then!

One last question: Pricing. I assume it's not open source as I've seen nothing to indicate that. But I also see nothing about pricing. How much is it for commercial projects? And what about open source projects?
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Post by Incredible Sims »

The toolkit is a commercial product and not open source.

At the moment we are using the toolkit in-house to create bespoke projects for clients. If you have a need for a serious game to be built, then do consider the toolkit, as we are able to cost-effectively provide high-quality solutions.

Although a developer's version of the toolkit isn't currently available so that they can create their own projects, we would encourage developers to get in contact with us if they have an interesting project that could be built using the toolkit. We would consider each request and if appropriate we would give the developer access.
Serious Games, Simulation & Video Games

Email: info@incrediblesims.com
URL: www.incrediblesims.com
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Incredible Sims
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Post by Incredible Sims »

Since telling the Ogre community about our Incredible Sims Toolkitâ„¢ we have had quite a number of emails from developers asking us how much it costs to use.

Until now the toolkit has been used exclusively for our in-house projects. However, we would consider releasing a developers version if there is sufficient interest in it.

So here are a few questions:

1. What price would you believe is fair to use it?

2. Would you be willing to pay a yearly subscription?

3. Would you be willing to pay extra for technical support?

4. How many developer licenses would you buy (or would it generally be single use)?

5. Would you use it for commercial, academic, hobby projects?

6. If the toolkit was FREE to download & use, how would you propose we made money from it?!

We have our own ideas about this, but would like to know yours!
Serious Games, Simulation & Video Games

Email: info@incrediblesims.com
URL: www.incrediblesims.com
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