A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
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by Assaf Raman » Sat Jan 19, 2008 5:32 pm
Only a cube and camera movement for now.
Requirements to run this demo:
1. Vista.
2. A GPU that support DX10.
3. DirectX SDK - November 2007 installed.
Here is the exe:
FirstDX10Preview.zip
More info on this work can be found on this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=36493
Last edited by Assaf Raman on Sat Feb 16, 2008 6:12 am, edited 1 time in total.
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MartinBean
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by MartinBean » Sat Jan 19, 2008 5:40 pm
Congrats!!
I cant run it though... Removed Vista from my laptop and putted XP on it... Still have nightmare's on Vista though
But still, nice work. I've been following the Developer thread too, so I know this cube costed you some frustrations
I have not failed... I've just found many ways that wont work
Xavyiy
OGRE Expert User
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Location: Albacete - Spain
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by Xavyiy » Sat Jan 19, 2008 6:18 pm
Awesome!!, it runs pretty good on my Dell Vostro 1500 Laptop with Vista Bussines and Nvidia 8600 GT.
ahmedismaiel
OGRE Contributor
Posts: 217 Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA
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by ahmedismaiel » Sat Jan 19, 2008 9:57 pm
awesome ,congratulations on getting it working
runs at 1500FPS on my NVIDIA 8400M GT
eLunir
Gremlin
Posts: 181 Joined: Thu Jan 17, 2008 10:04 pm
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by eLunir » Sat Jan 19, 2008 11:11 pm
Amazing!
Tested with both Nvidia and ATI DX 10 capable cards, excellent fps! Now, let's hope we can get something from DX 10, that we couldn't from DX 9.
jjp
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Location: Cologne, Germany
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by jjp » Sat Jan 19, 2008 11:13 pm
Anything yet on the performance of an Ogre D3D10 render system? I've read a lot indefinite stuff about how a graphics engine that ties together a D3D10 render system with D3D9 or OpenGL would need a general overhaul. Otherwise it couldn't benefit that much from the reduced CPU overhead D3D10 has to offer. (These comments came from some developer in reply to why the games that already have a D3D10 render system don't show any reduced CPU usage in comparison to their D3D9 render system.)
Enough is never enough.
SiENcE
Goblin
Posts: 231 Joined: Thu May 11, 2006 3:07 pm
Location: Berlin
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by SiENcE » Sun Jan 20, 2008 12:38 am
@eLunir: Yeah...you get VISTA ,-)
Congrats
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
Post
by Assaf Raman » Sun Jan 20, 2008 7:56 am
Added limited texture support.
Requirements to run this demo:
1. Vista.
2. A GPU that support DX10.
3. DirectX SDK - November 2007 installed.
Here is the exe:
FirstDX10Preview2.zip
More info on this work can be found on this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=36493
Watch out for my OGRE related tweets
here .
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
Post
by Assaf Raman » Mon Jan 21, 2008 6:24 am
Added stats.
Until I will have the full fixed function emulation from the FixedFuncEMU demo working – the stats will be very small.
Requirements to run this demo:
1. Vista.
2. A GPU that support DX10.
3. DirectX SDK - November 2007 installed.
Here is the exe:
FirstDX10Preview3.zip
More info on this work can be found on this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=36493
Last edited by Assaf Raman on Mon Jan 21, 2008 3:34 pm, edited 2 times in total.
Watch out for my OGRE related tweets
here .
syedhs
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by syedhs » Mon Jan 21, 2008 7:38 am
Keep it up!
I dont have any vista machine, so I am curious how do you compare the performance between similar machine XP vs Vista (or Dx9 vs Dx10). Yeah.. similar machine which mean the same cpu and graphics card (if you have two of them or you can do dual-boot on the same pc).
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
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by Assaf Raman » Mon Jan 21, 2008 8:42 am
Well, this is not finished... I am only doing the basic stuff so far, no optimizations yet.
Wait more before testing performance.
Watch out for my OGRE related tweets
here .
petrinm
Gnoblar
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by petrinm » Mon Jan 21, 2008 3:33 pm
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
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by Assaf Raman » Mon Jan 21, 2008 3:36 pm
You are right. I fixed the link after your post. Thanks.
But now I know that someone run the demo.
Watch out for my OGRE related tweets
here .
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
Post
by Assaf Raman » Mon Jan 21, 2008 9:26 pm
Added texture mipmap support.
The stats are now bigger.
Requirements to run this demo:
1. Vista.
2. A GPU that support DX10.
3. DirectX SDK - November 2007 installed.
Here is the exe:
FirstDX10Preview4.zip
More info on this work can be found on this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=36493
Watch out for my OGRE related tweets
here .
dudeabot
Gnome
Posts: 334 Joined: Thu Jun 28, 2007 2:12 pm
Location: Brazil
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by dudeabot » Mon Jan 21, 2008 11:55 pm
wow you are fast
i wish i could test, but i might be in the same situation as others on this forum - no vista
helloween
Halfling
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Post
by helloween » Wed Jan 23, 2008 7:49 pm
Promising !
Actually I would be really interrested into the way you implement the shaders to replace the fixed function, I have finished an Axiom XNA renderer system, but all the textures stage/fx/ coordinate/modulation ect... have still to be implemented.
scratchyrice
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by scratchyrice » Wed Jan 23, 2008 8:08 pm
Excelent!!! I cant wait until this is done. I wil lbe wathcing this
AMD Ryzen 7900x, Gigabyte Nvidia GeForce 3080 10GB, 32GB DDR5
ahmedismaiel
OGRE Contributor
Posts: 217 Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA
Post
by ahmedismaiel » Thu Jan 24, 2008 2:30 am
preview 4 didn't really work for me ,the fonts & textures are a little mixed up
here is what i got
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
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by Assaf Raman » Thu Jan 24, 2008 8:02 am
What GPU do you have?
Watch out for my OGRE related tweets
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ahmedismaiel
OGRE Contributor
Posts: 217 Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA
Post
by ahmedismaiel » Thu Jan 24, 2008 8:55 am
8400M GT on sony vaio laptop
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
Post
by Assaf Raman » Thu Jan 24, 2008 9:32 am
Does FirstDX10Preview3.zip work for you? (just small stats)
Watch out for my OGRE related tweets
here .
Assaf Raman
OGRE Team Member
Posts: 3092 Joined: Tue Apr 11, 2006 3:58 pm
Location: TLV, Israel
x 76
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by Assaf Raman » Fri Jan 25, 2008 10:43 am
Got the Demo_ParticleFX.exe to work (as is - no code or material change).
The stats have a color problem now.
Requirements to run this demo:
1. Vista.
2. A GPU that support DX10.
3. DirectX SDK - November 2007 installed.
Here is the exe:
FirstDX10Preview5.zip
More info on this work can be found on this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=36493
Watch out for my OGRE related tweets
here .
ahmedismaiel
OGRE Contributor
Posts: 217 Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA
Post
by ahmedismaiel » Fri Jan 25, 2008 12:11 pm
i just tried preview 3,5 ,same results .the textures are screwed up
Wolfmanfx
OGRE Team Member
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by Wolfmanfx » Fri Jan 25, 2008 12:18 pm
@ahmed maybe a driver bug last time i used the 169 driver i had simialr issues with maya and other 3d tools
@Assaf Great work
gugus
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Posts: 96 Joined: Mon Feb 05, 2007 6:35 pm
Location: France Mulhouse
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by gugus » Fri Jan 25, 2008 1:12 pm
In fact,I am a little confuse with OpenGL and DirectX 10.How will DirectX 10 new shader be support by OpenGL,as Ogre must support OpenGL and DirectX in the same way?