KartSim

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Vectrex
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KartSim

Post by Vectrex » Thu Feb 14, 2008 10:37 am

Hi, I'm glad to finally be able to show a few screenshots of the project for which I am the lead programmer on.
http://www.KartSim.com

We go under 'Maschine Simulations' which consist of Cameron Bonde (me) and Zach Griffin.
We can't thank enough all the developers of the various libraries we use. The game wouldn't exist without them.
If you're interested in helping test later on you can either go to http://www.KartSim.com and add your email to the list or we'll be updating this thread.

There's more info at http://www.autosimsport.net (online mag), plus there's 2 links on the KartSim site pointing to an old detailed interview and a youtube video of a karting champion racing it at the eGames expo from a year ago.

Libs used are
- Ogre (of course) + OgreMax.com for scene loading/exporting
- PhysX (used directly and not for vehicles which are custom)
- Raknet for networking
- Caelum for skys/clouds
- Fann for neural net AI
- Navi for gui's
- OpenAL + OgreOggSound for sound
- OIS for input
- Libnoise for... noise :)
- Boost

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Last edited by Vectrex on Mon Jun 22, 2009 5:31 pm, edited 5 times in total.
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automatictie
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Post by automatictie » Thu Feb 14, 2008 10:55 am

:shock: :shock: :shock:
Awesome graphics.... Any idea of a demo released ???? :D :D :D
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Vectrex
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Post by Vectrex » Thu Feb 14, 2008 11:05 am

automatictie wrote::shock: :shock: :shock:
Awesome graphics.... Any idea of a demo released ???? :D :D :D
Thanks. Demo won't be for a while :) But there will be some technical public tests before that. We'll update this thread for them as the Ogre crowd would be great for that.
ps I just editted the post above with some links for more info.
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nedelman
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Post by nedelman » Thu Feb 14, 2008 11:59 am

It looks really great.
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pratty70
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Post by pratty70 » Thu Feb 14, 2008 12:03 pm

awesome!
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yuriythebest
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Post by yuriythebest » Thu Feb 14, 2008 12:54 pm

some of the best graphics in ogre I've ever seen
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Post by Aiursrage2k » Thu Feb 14, 2008 1:05 pm

Looks great :shock:
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Zach Griffin
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Post by Zach Griffin » Thu Feb 14, 2008 1:09 pm

Thanks for the comments guys, definitely helps keep us motivated. :D
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deficite
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Post by deficite » Thu Feb 14, 2008 6:21 pm

Wow. Some of those screens you have to look at for a little while to tell they aren't real photographs :D. Nice work.
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Zigmar
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Post by Zigmar » Thu Feb 14, 2008 6:53 pm

Excellent job. It looks great. While the first picture was loading I thought it was a photo :)
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CaseyB
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Post by CaseyB » Thu Feb 14, 2008 7:29 pm

I thought those were photographs at first!
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Kentamanos
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Post by Kentamanos » Thu Feb 14, 2008 7:49 pm

Nothing new to add...amazing screenshots! :)
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Xavyiy
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Post by Xavyiy » Thu Feb 14, 2008 9:22 pm

Wow! really nice! keep up the good work!
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NickM
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Post by NickM » Fri Feb 15, 2008 8:05 am

Stunning! Well done!
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ajs15822
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Post by ajs15822 » Fri Feb 15, 2008 8:39 am

!!
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oddrose
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Post by oddrose » Fri Feb 15, 2008 8:50 am

nice nice nice nice...nice.
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ahmedismaiel
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Post by ahmedismaiel » Fri Feb 15, 2008 12:31 pm

the images are awesome
i hope the actual game look the same ,because those looks rendered images to me
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jorrit5477
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Post by jorrit5477 » Fri Feb 15, 2008 12:43 pm

gorgeous!
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Vectrex
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Post by Vectrex » Fri Feb 15, 2008 12:46 pm

ahmedismaiel wrote:the images are awesome
i hope the actual game look the same ,because those looks rendered images to me
heh, that's good that someone thinks they are rendered I guess, because they're not :)
That is playing on zac's laptop nvidia 8700 gt. I develop on a laptop ati 9600 64meg and it looks nearly as good. More small object culling, but about the same. Minimum spec will be around my ati basically.
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ahmedismaiel
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Post by ahmedismaiel » Fri Feb 15, 2008 12:57 pm

can you give me a hint how much antialiasing you have in the game to get screenshots like that?
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Vectrex
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Post by Vectrex » Fri Feb 15, 2008 1:10 pm

ahmedismaiel wrote:can you give me a hint how much antialiasing you have in the game to get screenshots like that?
8x takes about 10 fps off the 8700 performance.
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ahmedismaiel
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Post by ahmedismaiel » Fri Feb 15, 2008 1:18 pm

now i get it :lol:
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bharling
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Post by bharling » Fri Feb 15, 2008 1:46 pm

Looks fantastic!

is that ambient occlusion I can see on the tyre wall in one of the shots?
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Vectrex
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Post by Vectrex » Fri Feb 15, 2008 1:48 pm

bharling wrote:Looks fantastic!

is that ambient occlusion I can see on the tyre wall in one of the shots?
yep, not realtime though. We're not that crazy :) Actually it's full radiosity
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kenny.bsp
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Post by kenny.bsp » Fri Feb 15, 2008 2:07 pm

Absolutely love those screenshots! Why is it that racing games made with Ogre looks so cool? Definitely watching this one and hope to get a demo or at least to see a video.
*Just saw those at cgtalk :D*
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