KartSim

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
x 1
Contact:

KartSim

Post by Vectrex »

Hi, I'm glad to finally be able to show a few screenshots of the project for which I am the lead programmer on.
http://www.KartSim.com

We go under 'Maschine Simulations' which consist of Cameron Bonde (me) and Zach Griffin.
We can't thank enough all the developers of the various libraries we use. The game wouldn't exist without them.
If you're interested in helping test later on you can either go to http://www.KartSim.com and add your email to the list or we'll be updating this thread.

There's more info at http://www.autosimsport.net (online mag), plus there's 2 links on the KartSim site pointing to an old detailed interview and a youtube video of a karting champion racing it at the eGames expo from a year ago.

Libs used are
- Ogre (of course) + OgreMax.com for scene loading/exporting
- PhysX (used directly and not for vehicles which are custom)
- Raknet for networking
- Caelum for skys/clouds
- Fann for neural net AI
- Navi for gui's
- OpenAL + OgreOggSound for sound
- OIS for input
- Libnoise for... noise :)
- Boost

Image
Image
Image
Image
Last edited by Vectrex on Mon Jun 22, 2009 5:31 pm, edited 5 times in total.
automatictie
Halfling
Posts: 40
Joined: Fri Apr 15, 2005 8:37 am

Post by automatictie »

:shock: :shock: :shock:
Awesome graphics.... Any idea of a demo released ???? :D :D :D
Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
x 1
Contact:

Post by Vectrex »

automatictie wrote::shock: :shock: :shock:
Awesome graphics.... Any idea of a demo released ???? :D :D :D
Thanks. Demo won't be for a while :) But there will be some technical public tests before that. We'll update this thread for them as the Ogre crowd would be great for that.
ps I just editted the post above with some links for more info.
User avatar
nedelman
Gnome
Posts: 315
Joined: Wed Feb 21, 2007 6:03 am
Location: San Francisco, California
x 6
Contact:

Post by nedelman »

It looks really great.
http://www.ogremax.com - Ogre3D Scene Exporter for 3DS Max, Maya, and Softimage
http://www.linkedin.com/in/dereknedelman - My LinkedIn Profile
pratty70
Gnome
Posts: 341
Joined: Thu May 13, 2004 4:52 pm
Location: Wales - UK

Post by pratty70 »

awesome!
User avatar
yuriythebest
Orc
Posts: 468
Joined: Sun Jul 10, 2005 11:44 am
Location: Kiev, Ukraine
Contact:

Post by yuriythebest »

some of the best graphics in ogre I've ever seen
asteroidWars - an OGRE game
NOOB MAKE MMORPG- the flash movie
Aiursrage2k
Greenskin
Posts: 120
Joined: Wed May 18, 2005 6:40 pm

Post by Aiursrage2k »

Looks great :shock:
User avatar
Zach Griffin
Halfling
Posts: 50
Joined: Fri Feb 17, 2006 3:39 pm
Location: Melbourne, Australia
Contact:

Post by Zach Griffin »

Thanks for the comments guys, definitely helps keep us motivated. :D
User avatar
deficite
Gremlin
Posts: 160
Joined: Sat Oct 15, 2005 4:31 pm
Location: TN, USA
Contact:

Post by deficite »

Wow. Some of those screens you have to look at for a little while to tell they aren't real photographs :D. Nice work.
User avatar
Zigmar
Halfling
Posts: 40
Joined: Tue Dec 18, 2007 2:09 pm
Location: Israel

Post by Zigmar »

Excellent job. It looks great. While the first picture was loading I thought it was a photo :)
User avatar
CaseyB
OGRE Contributor
OGRE Contributor
Posts: 1335
Joined: Sun Nov 20, 2005 2:42 pm
Location: Columbus, Ohio
x 3
Contact:

Post by CaseyB »

I thought those were photographs at first!
Image
Image
User avatar
Kentamanos
Minaton
Posts: 980
Joined: Sat Aug 07, 2004 12:08 am
Location: Dallas, TX

Post by Kentamanos »

Nothing new to add...amazing screenshots! :)
User avatar
Xavyiy
OGRE Expert User
OGRE Expert User
Posts: 847
Joined: Tue Apr 12, 2005 2:35 pm
Location: Albacete - Spain
x 87

Post by Xavyiy »

Wow! really nice! keep up the good work!
User avatar
NickM
Bronze Sponsor
Bronze Sponsor
Posts: 65
Joined: Sat Jul 01, 2006 10:41 pm
Contact:

Post by NickM »

Stunning! Well done!
User avatar
ajs15822
OGRE Expert User
OGRE Expert User
Posts: 570
Joined: Mon Jan 02, 2006 2:05 am
Location: Texas
x 2
Contact:

Post by ajs15822 »

!!
User avatar
oddrose
Orc
Posts: 470
Joined: Thu Feb 15, 2007 2:08 pm
Location: Gothenburg, Sweden
Contact:

Post by oddrose »

nice nice nice nice...nice.
User avatar
ahmedismaiel
OGRE Contributor
OGRE Contributor
Posts: 217
Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA

Post by ahmedismaiel »

the images are awesome
i hope the actual game look the same ,because those looks rendered images to me
User avatar
jorrit5477
Gremlin
Posts: 181
Joined: Thu Feb 09, 2006 1:48 am
Location: The Netherlands

Post by jorrit5477 »

gorgeous!
Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
x 1
Contact:

Post by Vectrex »

ahmedismaiel wrote:the images are awesome
i hope the actual game look the same ,because those looks rendered images to me
heh, that's good that someone thinks they are rendered I guess, because they're not :)
That is playing on zac's laptop nvidia 8700 gt. I develop on a laptop ati 9600 64meg and it looks nearly as good. More small object culling, but about the same. Minimum spec will be around my ati basically.
User avatar
ahmedismaiel
OGRE Contributor
OGRE Contributor
Posts: 217
Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA

Post by ahmedismaiel »

can you give me a hint how much antialiasing you have in the game to get screenshots like that?
Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
x 1
Contact:

Post by Vectrex »

ahmedismaiel wrote:can you give me a hint how much antialiasing you have in the game to get screenshots like that?
8x takes about 10 fps off the 8700 performance.
User avatar
ahmedismaiel
OGRE Contributor
OGRE Contributor
Posts: 217
Joined: Wed Jan 25, 2006 11:16 pm
Location: Redmond,WA

Post by ahmedismaiel »

now i get it :lol:
bharling
Gremlin
Posts: 166
Joined: Fri Jun 30, 2006 1:04 pm

Post by bharling »

Looks fantastic!

is that ambient occlusion I can see on the tyre wall in one of the shots?
Was here
Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
x 1
Contact:

Post by Vectrex »

bharling wrote:Looks fantastic!

is that ambient occlusion I can see on the tyre wall in one of the shots?
yep, not realtime though. We're not that crazy :) Actually it's full radiosity
User avatar
kenny.bsp
Kobold
Posts: 35
Joined: Fri Jan 05, 2007 2:00 am
Contact:

Post by kenny.bsp »

Absolutely love those screenshots! Why is it that racing games made with Ogre looks so cool? Definitely watching this one and hope to get a demo or at least to see a video.
*Just saw those at cgtalk :D*
Post Reply