Edit: It seems that the vote is a YES! Screen shots on the second page, to be released soon.
Is there any interest in a soft shadows (& per pixel lighting) demo written in a bit more "low level" Ogre rather than using ExampleApplication?
My points being:
1) Ogre seems to have so many awesome demos, yet no one single great "soft shadows!!!!one11!1one1!!!" demo. Lots of people come in and go "does Ogre do soft shadows?", and we go "if you make them". Ok, and they leave. So now we can go "yes". Plain and simple. Yes, it does. Yes, I know shadows are very scene-specific and all. But we can make some kind of "generic setup" that works great with little tweaking. Surely, something like this:

Will attract lots of people
2) ExampleApplication sucks. Sorry, but it does. Too many people look at the Ogre demos and get stuck with CEGUI, ExampleApplication, and OIS (not saying any one of these is "bad", well, I guess other than ExampleApplication
3) Yes, there's the Wiki. But I think some people will feel a lot more comfy with a full-on example, like the other examples, rather than scrapping code from all over the wiki.
I actually started writing it, but felt I might need another day or so to get it "working good". You know, polished. Like the rest of the demos. Though I'm not going to finish it if there's any demand for it.
So, yes, or no? If yes, I'll probably finish it by the end of tomorrow, depending on how much homework I have
(If I do end up finishing it, it'll obviously be released under the same totally free for whatever-you-want no credit needed blah blah open source license as the rest of the demos, along with all shader code, of course)
Oh, and I couldn't figure out whether to put this here or in "Using Ogre in Practice". Move if wished for.



