Hi,
I use some brutal features today to dynamically transforms my meshes before/after loading/ creation. (Exemple : when i want to have manual pose animation + skeletal animation + softbody and cloth on my mesh).
I know the "Ogre::ResourceGroupListener" was created only to make "beautiful loading progress bars", but I really think it could be extremely powerfull component to gain access to the different stages of loading.
But one thing is really lacking. It is the argument/parameter of the function "resourceLoadEnded".
Let's have a look at the API to compare with another function of the same class:
virtual void resourceLoadStarted (const ResourcePtr &resource)=0
This event is fired when a declared resource is about to be loaded.
virtual void resourceLoadEnded (void)=0
This event is fired when the resource has been loaded.
So the feature I request is the following function :
virtual void resourceLoadEnded (const ResourcePtr &resource)=0
What do you think? Is there a reason why it is not there anymore (resource destructed/hidden...)?
Pierre
Ogre ResourceGroupListener resourceLoadEnded param
- madmarx
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- sinbad
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