I didn't think the part about dying when hitting a wall was very fun. And if you travel vertically along a wall, you merge into it.scriptkid wrote: This isn't too bad however, because walls do not need to be closed and the player should never get too close to itself to notice
Snakeworlds (3D snake game) - *released* on 4/3/09 (page 4)
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@Prezadent: hitting walls can be avoided because of the smooth movement. That was a big problem with step-by-step control scheme though. I could even add a bonus for just-not-hitting a wall like some racing games do
You are right about 'merging' because eventually everything will reach the pole. But i think that is clarified soon enough when playing.
@Ayudo: i'm not sure what sphere-type you are refering too, but i think that being able to turn in six might get rather comlicated.
@PCosmin89: thanks for liking the concept! Food in walls is a weird bug; there is already code in place but appearantly still not working correctly. While it's just an easy collision check... thanks for mentioning though.
You are right about 'merging' because eventually everything will reach the pole. But i think that is clarified soon enough when playing.
@Ayudo: i'm not sure what sphere-type you are refering too, but i think that being able to turn in six might get rather comlicated.
@PCosmin89: thanks for liking the concept! Food in walls is a weird bug; there is already code in place but appearantly still not working correctly. While it's just an easy collision check... thanks for mentioning though.
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It's been a while since you've heard from this game, but this luckily doesn't mean it has died!
Here's a new teaser, showing one of the new worlds:
First of, a while ago the official name has become "Snakeworlds". This sounds rather Nintendo-ish, but 'sphere' somehow had a very mathematical feeling to it. At least it had to me
Of equal or more importance, i'm happy to announce the launch of the official website: http://www.snakeworldsgame.com/jade.php ... anguage=en
Feel free to look at the gallery section and let us know what you like of the overall design.
The website is build on top of http://www.jade-ds.com/ , created by MediaGUILD software. This community's Sunsailor is the head behind this project. Since the snake game is the first game which will run 'through' this system, we are both very exited.
To conclude, i can tell you that the entire game is finished and is currently being polished. When the demo is out, i should be able to give a good estimate about the release date.
Thanks for reading!
Here's a new teaser, showing one of the new worlds:
First of, a while ago the official name has become "Snakeworlds". This sounds rather Nintendo-ish, but 'sphere' somehow had a very mathematical feeling to it. At least it had to me
Of equal or more importance, i'm happy to announce the launch of the official website: http://www.snakeworldsgame.com/jade.php ... anguage=en
Feel free to look at the gallery section and let us know what you like of the overall design.
The website is build on top of http://www.jade-ds.com/ , created by MediaGUILD software. This community's Sunsailor is the head behind this project. Since the snake game is the first game which will run 'through' this system, we are both very exited.
To conclude, i can tell you that the entire game is finished and is currently being polished. When the demo is out, i should be able to give a good estimate about the release date.
Thanks for reading!
Last edited by scriptkid on Fri Apr 04, 2008 4:13 pm, edited 2 times in total.
Check out my released 3D snake game using Ogre!
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Super Mario Galaxyhmoraldo wrote:Spherical snake... a very interesting idea indeed!!
http://www.dignews.com/admin/screenshoo ... axy_10.jpg
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I was pretty shocked when i noticed screens of that game a few months ago, i can tell you. Luckily, these globes are only a part of the Mario game's gameplay, it's not the 'core' feature.obeleh wrote:Super Mario Galaxy
Oh, and Mario doesn't move on latitudes/longitudes. That would have really ruined my idea
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Hi,
For those who are interested, i have written a page with gameplay details. You can read it here:
http://www.snakeworldsgame.com/jade.php ... anguage=en
Also, a few new screens have been added to the gallery, showing powerups:
http://www.snakeworldsgame.com/jade.php ... anguage=en
Feel free to comment
For those who are interested, i have written a page with gameplay details. You can read it here:
http://www.snakeworldsgame.com/jade.php ... anguage=en
Also, a few new screens have been added to the gallery, showing powerups:
http://www.snakeworldsgame.com/jade.php ... anguage=en
Feel free to comment
Check out my released 3D snake game using Ogre!
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Hi all,
An official preview has been released today. The word 'demo' has been avoided, cause it might suggest that the full game is available as well, which isn't the case yet. After the tutorials you get to play five levels of world 2. (The intro text mentions world 1, which is incorrect). If you play well enough (good score), after stage 4 you can aquire an RPG style upgrade!
You can find a download link on the mainpage: http://www.snakeworldsgame.com/jade.php?page=index
And here's some latest screenies:
I am interested in some feedback, especially behaviour on Vista and peformance on less advanced (such as on-board) videocards. Press "F" for a short time to toggle the all familiar Ogre debug window.
Also, please try the widescreen resolutions when you have a corresponding monitor. Just visit the Settings menu to change the resolution. It would be nice to have some feedback on that as well.
Thanks in advance and happy gaming
An official preview has been released today. The word 'demo' has been avoided, cause it might suggest that the full game is available as well, which isn't the case yet. After the tutorials you get to play five levels of world 2. (The intro text mentions world 1, which is incorrect). If you play well enough (good score), after stage 4 you can aquire an RPG style upgrade!
You can find a download link on the mainpage: http://www.snakeworldsgame.com/jade.php?page=index
And here's some latest screenies:
I am interested in some feedback, especially behaviour on Vista and peformance on less advanced (such as on-board) videocards. Press "F" for a short time to toggle the all familiar Ogre debug window.
Also, please try the widescreen resolutions when you have a corresponding monitor. Just visit the Settings menu to change the resolution. It would be nice to have some feedback on that as well.
Thanks in advance and happy gaming
Check out my released 3D snake game using Ogre!
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Hi,
for those who are interested, here's some latest screenies showing a little more about the RPG angle through powerups. When you score enough points, you may choose a constant powerup, which is then visible on your body inside a slot, like an attribute in an RPG weapon or cloth. This visual feedback was mainly added to make it more clear what's happening.
Shows one or more "score boost" effects applied constantly (don't expire)
Shows one or more "slowdown" and "shrink" effects applied constantly.
Oh, the "air" bar is used when you get inside the globe. I might post some new screens about that as well in a short while...
This thread might soon get replied too with a more important project status update!
for those who are interested, here's some latest screenies showing a little more about the RPG angle through powerups. When you score enough points, you may choose a constant powerup, which is then visible on your body inside a slot, like an attribute in an RPG weapon or cloth. This visual feedback was mainly added to make it more clear what's happening.
Shows one or more "score boost" effects applied constantly (don't expire)
Shows one or more "slowdown" and "shrink" effects applied constantly.
Oh, the "air" bar is used when you get inside the globe. I might post some new screens about that as well in a short while...
This thread might soon get replied too with a more important project status update!
Check out my released 3D snake game using Ogre!
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Hey again,
Closed beta of this game has started as of this week, and i'd like to share some screens of the celebration, which occurs after beating an entire world. I'm not going to spoil the what's, how's and why's, but here's the firework
So finally this project is coming to an end. I hope to be able to schedule a release date soon.
Enjoy
Closed beta of this game has started as of this week, and i'd like to share some screens of the celebration, which occurs after beating an entire world. I'm not going to spoil the what's, how's and why's, but here's the firework
So finally this project is coming to an end. I hope to be able to schedule a release date soon.
Enjoy
Last edited by scriptkid on Mon Sep 15, 2008 8:59 pm, edited 1 time in total.
Check out my released 3D snake game using Ogre!
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SNOP!Falagard wrote:I'd call it:
"Snakes NOT on a Plane!"
http://info-crea.tuxfamily.org (frensh only)
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Thanks, it's a modification on the sample firework effect.lonewolff wrote:Nice one.
Cool effects!
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