The program, which I call SpView, is housed here. What it does is load either Sims 2 game meshes (gmdc) or Spore format meshes (gmdl or gmsh). There are other programs (SimPE) that will extract Sims 2 meshes from the game archives. SpView does include an archive splitter function and a tool that converts the Spore internal .rast format to a DDS file for texturing.
Anyone that has played with the Spore Creature Creator knows how easy it is to create something with. This is just an alternate way to display the models that are built when a creature is made.
The Sims 2 file format parser has been around since right after Cain slew Abel I think, but the Spore formats were included after the Creature Creator was released last month, so there is a lot of "evolution" to go (considering the game itself will not be released until early September).
Redistribution of creation you make with the Spore Creature Creator may well be limited by the terms of the EULA that came with the package.
<* Wes *>
Screenshot shows a Sims 2 model (selected) and a Spore Creature model with game textures applied.

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