Different LOD for viewing and shadow
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boris_kolar
- Gnoblar
- Posts: 17
- Joined: Tue Apr 08, 2008 9:14 am
Different LOD for viewing and shadow
The level of detail of character to look at can be a lot higher than a level of detail of its shadow. It would be great, if Ogre could use a higher LOD mesh for rendering and a lower LOD mesh for casting shadow. Is it already possible/planned?
- sinbad
- OGRE Retired Team Member

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