Transparent objects per polygon sorting
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- Gnome
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Transparent objects per polygon sorting
Is this feature will be in future OGRE versions?
- PolyVox
- OGRE Contributor
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I don't think there are any plans for it, and in general it is a difficult task. You can have the situation where two polygons are intersecting, for example. You might be interested in a technique called 'depth peeling' which allows correct transparency even when the polygons are in the wrong order. Have a look at the NVidia paper here:
http://developer.nvidia.com/object/Inte ... rency.html
And this Ogre thread:
http://www.ogre3d.org/phpBB2/viewtopic. ... 6f4e2718c6
http://developer.nvidia.com/object/Inte ... rency.html
And this Ogre thread:
http://www.ogre3d.org/phpBB2/viewtopic. ... 6f4e2718c6
- nullsquared
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- xavier
- OGRE Retired Moderator
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Re: Transparent objects per polygon sorting
Why do you need it?iigor wrote:Is this feature will be in future OGRE versions?
- Maxym
- Halfling
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Re: Transparent objects per polygon sorting
Actually I would also appreciate having such a feature in the library, even though it would be slow.xavier wrote: Why do you need it?
Now, I'm looking for a handy rendering library for non-game project, and even several FPS would be pretty ok for it.
Has something changed since the last post?