You can download it from this link:
http://dl.free.fr/qCyVqgzTE
This demo shows some new features like dynamic sky/haze, HDR/Bloom and runtime-generated materials.
Plugin features:
// paging (seamless or not, async streaming)
// terrain splatting (up to 8 layers - 3 layers max per pass),
// normal mapping,
// offset/parallax mapping,
// integrated lightmap : color added to ambient color,
// integrated color map : color modulated with diffuse color
// specular lighting (per layer specular color or specular color map),
// emissive lighting (per layer emissive color or emissive color map),
// optional per-layer diffuse and specular color,
// point/directional/spot light (one per pass)
// integrated fog
// integrated shadow map
// LOD mipmapping and geomorphing
// optional slope/ground autosplatting
// water plane(s) (refraction/reflection, sky and sun reflection, deep sea fog)
// dynamic sky (fullscreen sky quad, realtime atmospheric lighting computation, procedural clouds)
// dynamic fog (realtime atmospheric haze)
// HDR/Bloom (unclamped shaders)
// smooth range interpolation from full effects to low effects
// splatting material plugins (custom materials that can be added to runtime-generated splatting materials: for instance
LandscapeSplatting/DepthShadowMap/Integrated)
// runtime-generated splatting/water/sky/haze materials
// vs_3_0+/arbvp1 and ps_3_0+/arbfp1 shader support
// editing features : heightmap, color map, light map and splatting map painting
// fully compatible with OGRE and MOGRE (plugin is full C++)
And a bunch of photos to wait while downloading:





