ArtifexTerra Terrain Editor [1.2 Beta Release 10.3.14 Pg.16]
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lmas19820607
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- Nauk
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@lmas19820607: Thank you, I am happy you like it. I am working on the next version and part of it will be a demo + sourcecode for the loader.
@prathap: Thanks for the comment. There is no sourcecode released yet and not sure wether I will or not.
For everyone having problems downloading the app or accessing the forum could you tell me if you can reach the **** download post and access the given links there or do you have problem accessing the download itself: http://*** also if you cannot reach it, would be interesting to see what a tracert on each address spills out from your location, because it seems to work fine for me and most other people.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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IceBerk
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Server returns 404 error
- Nauk
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@Iceberk: I am currently doing some changes, improvments on the website / hosting it will be up again later tonight, sorry for the inconvenience
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- Nauk
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http://www.out-online.com/smf/index.php?topic=1484.0
Thanks for the patience
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- sisyphus
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scene loader?
Thanks for a useful piece of software!
- Nauk
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Small organisatory update - I put artifex to its own subdomain now, with separate homepage and forum: http://artifexterra3d.out-online.com
I also have come further with my decision about open-sourcing it in the future. I am currently strongly leaning towards a dual-licensing model, similar to ogres, with the open-source license close to simplemachines'. Free for private, non-commercial and indies / small studios and 1 commercial license parallel. Still brooding about the license models and it won't happen before I am not happy and finished with the basic feature set and general direction of it.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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vlad2048
- Gnoblar
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It's very similar to the editor I worked on during my only professional experience in video games (3 months internship) on the game Act of War. Surprisingly it was written in Delphi.
It is great news you're leaning towards making it open source too, what a great gift to the community.
As soon as you release the loading/drawing code, I think I'll have fun programming the driving of a car over it. Maybe with dynamic lighting of the headlights at night time (I don't know how complex that would be yet)
Thanks !
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Byrondinho
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Amazing.
Thanks for attention.
- sisyphus
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Looking forward to it!
Thanks again Nauk!
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http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=7009
@Byrondinho: Thank you! The example application is on the way, that will show you how to load it.
@sisyphus: no problem - I am happy you like it.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- sisyphus
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Paged Geometry
I have been reading about it, and most people seem to be able to mesh ETM and Paged Geometry fairly easily...
- Nauk
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If you have / find suggestions how Artifex could prepare the use of PagedGeometry, I am all ears
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- Nauk
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Ogre Sample Application + Artifex Scene Loader
Thanks for the patience and I hope it turns out useful for the ones who wanted it: The code sample consists of a simple Ogre application
(without example framework, credits & thanks to Navi & ETM for inspiration) and a demo loader to load scenes created with Artifex Terra 3D.
Project-Setup:
Ogre 1.4.9, ETM 2.2, VC++ 2005 Express SP1 , DirectX 9, Windows
The code has been written and tested in that scenario. If you are using a different setup, you will have to adapt it yourself,
and I of course greatly appreciate it if you are willing to share your modifications in the Artifex forum.
Additional downloads needed:
Ogre3D 1.4.9 - http://www.ogre3d.org
ETM 2.2 - http://www.oddbeat.de/wiki/etm
Download:
Take me to the download.
Usage:
- Copy the Ogre & ETM .dlls to the release and debug folders
- Copy the water, skyes, models and testzone folders from your Artifex folder to the media folder
- Edit the project settings "C++ -> General -> Addictional Include Directories": adapt the ETM include directory to your local path of 'etm/include'.
Init & load a scene:
Code: Select all
mArtifexLoader = new ArtifexLoader(this,"../media/");
mArtifexLoader->loadZone("testzone");Code: Select all
mArtifexLoader->unloadZone("testzone");Navigation - Cursor / WASD
Camera - Right Mouse Button
U-Key - Unload Scene
L-Key - Load Scene
Feedback and code correction & improvments more than welcome, here or in the Artifex forum. I hope it is beginner friendly enough.
Enjoy
P.S. A new version is coming up soon too with a couple of improvments and one major new feature.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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strikerbcb
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* please, if you can do, implement a zoom in/out function using the scroll of mouse, it helps a lot in map making !
* Show the coordinates of mouse on mouse move
* Integrate with paging landscape, caelum and hydrax !
* Better interface, with tools organization and menus.
* Save/Load/Export with add-ons suport for other project types
* One simple thing, but it matters, it´s is really slow in med spec machines, i have a athlon 64 3000, 1.5 GB of RAM, GEFORCE 6800 GT 256 bits 128 MB and sometimes i get 5~10 FPS.
It´s only some tips ...
And thanks for this great addon.
Project World of Dragons ( Projeto Mundo dos Dragões )
http://www.mundodosdragoes.com
- Nauk
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@strikerbcb: Thank you for nice critique and the valuable input:
- Zoom with mousewheel is a good idea and I will go for that, also made me think to add some 90 degree fixed camera settings.
- The coordinates should update on mousemove, but i have reduced the frequency because it can be very costly. Tho I could make it a configurable setting and let the user decide on the update rate.
- Paging landscape depends on the effort and I think ETL 3 will support paging too, so I might favor that. Paging geometry, caelum, hydrax is something I definately will look into, but if so then with the possibility to turn them off because some of them can be very taxing for older systems. One of the reasons I like the ogre sample ocean shader, because it basically runs at nearly 0 FPS costs, but of course it cannot compete in anyway with Hydrax.
- Interface will be improved a lot , the current interface is very much tuned to a "brush-centric" usage, well more or less the whole application is based on that because I believe it is the key to artistic & creative editing. The gui for all non-painting/shaping features are far from being fleshed out.
- Scriptable/plugin support for reading and writing is on the list, also a new 3rd option that I believe is quite powerful and a very good generic approach, but I reveal that with the release of it.
- You nearly have the same system than I do, just I have a athlon 3800, 2 GB and 512 MB on the Geforce 6800 and I get between 50 to 80 FPS mostly, depending where I look at. Oh and running good old Win2k. The next release will include more possibilities to tweak the settings for more performance, like pixelerror, fardistance, etc.
You are welcomeAnd thanks for this great addon.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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Jeanbono
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I'm just added these lines into my ressources.cfg:
Code: Select all
FileSystem=../media/materials/programs
FileSystem=../media/materials/scripts- Nauk
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ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- NoodlesOnMyBack
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- Nauk
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EDIT: Seems like for some reason the Navi elements point 3 directories higher, which is really strange because if Navi doesn't find the file, it should be gray. Why it would do that is totally beyond me, anyway, if you cannot fix it, you are welcome to contact me on MSN.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- ajs15822
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- Nauk
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Yeah that is very likely the cause. Thanks again for jumping in AJ - awesome supportajs15822 wrote:Ooh, I think I can guess what is going on-- you see that the file path contains a pound sign ('#') as a prefix to the 'GameDevTools' token? I bet Gecko is interpreting the remaining string as an anchor and so it is giving you the directory listing of H:\Devel instead.
I'll make a note to fix this.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon