DevCell Software - StemCell Game Engine (Oil Platform Demo)

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korupt
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Post by korupt »

Not to be a hater, but I still can't find the ogre link on the web page. Is it included in some kind of downloaded media or elsewhere?
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Post by DevCell Software »

korupt wrote:Not to be a hater, but I still can't find the ogre link on the web page. Is it included in some kind of downloaded media or elsewhere?
please find below the link:
http://www.devcellsoftware.com/integration.php
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sinbad
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Post by sinbad »

Nice work, I like the lighting in the physical forces demo particularly.
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Post by korupt »

My bad, sorry for doubting:D
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Post by tonydigital »

NICE WORK! :shock:
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Post by DevCell Software »

DevCell Software is proud to announce a new licensing offer for Indie game developers.
Indie license Price: 495 USD - http://www.devcellsoftware.com/sales.php
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Post by frooze »

the integration page mentions FMOD for audio. Would I need a separate license for that?
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Post by DevCell Software »

frooze wrote:the integration page mentions FMOD for audio. Would I need a separate license for that?
The StemCell Game Engine by default uses an inhouse sound module developed using the OpenAL API. You need to acquire an FMod license if you want to use it, otherwise you can go with the default implementation
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Post by DevCell Software »

The StemCell Game Engine forum area is now open. Clients, SDK owners and even interested DevCell Software possible customers can read, talk and share all sorts of information related to the StemCell Game Engine.

Click the forum http://www.devcellsoftware.com/forum link to access it. Follow the instructions to register or login.
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steven
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Post by steven »

Small bug :D

Code: Select all

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Can't open file: './forumphpbb/phpbb_config.frm' (errno: 24) [1016]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.
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eugen
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Post by eugen »

I'm speaking in the name of the DevCell Software team and we apologize for our forum being inaccessible. Again our provider has problems with the servers, i don't know what kind of business they are running there but this is not one i would continue paying for.

Thanks for understanding!
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eugen
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Post by eugen »

Now is fixed, everything is working ok
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Post by DevCell Software »

Here there are a few work in progress screenshots of the new demo from DevCell Software.

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform7.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform6.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform5.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform4.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform3.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform2.jpg

Image
click for larger version http://www.devcellsoftware.com/images/S ... tform1.jpg

This demo emphasize on realtime physics, dynamic improved lighting system, fully dynamic soft shadows and complex actor implementations.
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Post by FrameFever »

so does DevCell now use OGRE as rendering engine or not?
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steven
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Post by steven »

FrameFever wrote:so does DevCell now use OGRE as rendering engine or not?
yes it does if you check
http://www.devcellsoftware.com/integration.php
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Re: DevCell Software - StemCell Game Engine (Indie license t

Post by eugen »

DevCell Software wrote: ...make sure the user’s game development process is short, fun and painless. Our CellBuilder all-in-one tool architecture is alowing complete game construction, testing and running in an easy to use visual environment.

We are using Ogre for the rendering component therefore the reason im posting it here.
Thank you Steven, we have stated into the first post that it does also.
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Post by jacmoe »

steven wrote:
FrameFever wrote:so does DevCell now use OGRE as rendering engine or not?
yes it does if you check
http://www.devcellsoftware.com/integration.php
It is simply not clear enough.
Should be mentioned in the features.

Isn't it a bit pricey?
$495 a year for an indie license?

However..
Eugen is a high class Ogre expert, and that spells quality to me.
So kudos! :)
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Post by Evak »

The price might be a bit steep for hobbyists just out to have fun, but it seems reasonable for small indies when compared to other competing engines.

Assuming the quality is there, and it certainly looks the part in the screenshots, then its not a terrible price, could still be cheaper, but if properly supported then thats ok.

I'd be interesed in these engines if they had Ofusion OSM loading, all the loader does is populate the scenemanager. I stopped playing with neoaxis because the resource editor was so clunky and long winded to set up compared to ofusion, even though the engine itself was pretty sweet.

So supporting the loading of scenes and osm's in the editor are a suggestion I have for any engines out there.

Especially usefull if you have scenes built of non modular organic shapes that snap together seamlessly using object and vertex snaps in your pro 3d tool, but have to be eyeballed in most game editors. That, and quick setup of ogre mesh properties on large selection sets is where these level editors usually have a big disadvantage that simple scene loading would get around.
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Post by jacmoe »

Evak wrote:The price might be a bit steep for hobbyists just out to have fun, but it seems reasonable for small indies when compared to other competing engines.
Indeed.
I think what I had in mind was something for those kind of people, like me.
Approx. $500 each year sounds like something you'd pay if you are an established indie developer.
Hobbyists just out to have fun is a godsend for any engine.
They have the energy and the motivation to do community work and provide valuable feedback and viral marketing. :wink:

Looking forward to seeing more of DevCells offering. :)
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Post by steven »

jacmoe wrote:Approx. $500 each year sounds like something you'd pay if you are an established indie developer.
IMO this is not quite correct.
You can buy one version and use it as long as you want. It is only the updates that will cost you.

Hopefully each version is stable and has enough features for the games you planned to do with it.


The only doubt I have is that you should IMO be entitled to bug fixes for the version you bought and not be limited by a one year limit.

Also I wonder. As the underlying libraries are open-source (i.e Ogre) can the ogre dll be replaced by a newer one (in the same release version)? Any change to the ogre library should have been made public under the lgpl. And I didn't see anything related to changes made to the ogre code so it should be possible, no?
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Post by DevCell Software »

steven wrote:Hopefully each version is stable and has enough features for the games you planned to do with it.
Actually the version release at the end of your license update year should have all that you need to carry on the game development providing you dont want to buy another year's worth of updates.

Also we did make some changes to the Ogre dlls therefore it cant be replaced without the code. We didn't intended to have it that way, that was the best option for us in the long run. You can however have your own plugins with any of the StemCell Engine - Ogre version.
We have an OUL license for OGRE which ships with the SDK release (so we can ship binary with changes into the Ogre code. Any change the ogre community could benefit were made public anyway, there are engine specific changes which required us to get an OUL license).

As we see it, if you are commited to make a game, even if you are a single individual, you can afford to have one license, program your whole game (obtain forum support for everything that is not working correctly or you cant do it yourself). We are open to offer specific updates if the engine is that broken you cannot ship your game with, usually we are able to find solutions for a win-win situation for both the developer and DevCell Software.
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Post by Jabberwocky »

jacmoe wrote:
steven wrote:
FrameFever wrote:so does DevCell now use OGRE as rendering engine or not?
yes it does if you check
http://www.devcellsoftware.com/integration.php
It is simply not clear enough.
Should be mentioned in the features.
I'm all for giving credit where credit is due. But Ogre isn't a feature. I think listing it under "3rd party integration" is appropriate. Just my opinion. :D
jacmoe wrote: Isn't it a bit pricey?
$495 a year for an indie license?
As others have said, I guess it depends on your definition of an indie. You're right, a casual hobbyist probably isn't going to shell out 500 clams. But for a devoted individual or team trying to actually complete a game, it seems reasonable. Considering how much work actually goes into creating an engine and tools, it seems fair to me.

Setting the indie license at 500 would filter out a lot of non-serious customers, which might actually be helpful from a support stand-point.
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Post by DevCell Software »

A new StemCell Game Engine-powered demo is available for download: http://www.devcellsoftware.com/demos.php

It emphasize on soft shadows and good illumination, physically driven player control, in-game extensible and configurable GUI, realtime physics and controllable physical machineries, in-game scene loading, multiple rendering viewports, immersive 3d sounds and a lot more.

Here there is an youtube video to this demo:
http://www.youtube.com/watch?v=9LAmXVLrUMM

and here we have 2 videos from the CellBuilder editor with this project
http://www.youtube.com/watch?v=iOXuJpCn ... re=channel
http://www.youtube.com/watch?v=Vw_gxRAm ... re=channel
Enjoy!
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Re: DevCell Software - StemCell Game Engine (Oil Platform Demo)

Post by DarkScythe »

Is this project dead?
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Re: DevCell Software - StemCell Game Engine (Oil Platform Demo)

Post by jacmoe »

It's not an open source project, so it doesn't have to be dead just because there isn't any news on a monthly basis.
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