are not transparent as the shadows in the pssm demo?
in the pssm demo, you can set the transparency of your shadows
with the SceneManager.setAmbientLight() function. I did this in my
application, i set it to 1,1,1
if i load the city.mesh from the demo, the shadows are transparent,
if i load my custom mesh (exported via ogremax exporter) and assign
the city.material to it, the shadow is BLACK.
here is a screenshot:

Anyone know how the city.mesh was exported?
Regards, Christian!

