Experienced dev team for hire (programmers and artists)
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Experienced dev team for hire (programmers and artists)
Hello everyone,
I am Eric Trudel CEO of Wendigo Studios. We have an experienced game devevelopment team that is ready for hire.
We are looking for paid programming and artistic contracts while we wait for the publishing deal for our first game to be finalised.
We have 5 experienced programmers with knowledge in :
• Ogre graphic engine
• C++ programming
• Shaders
• OpenGL / DirectX
• Mathematics
Our programming team is involved in numerous community projects here on ogre3d.org (like the pagedGeometry project). Our team has been working for the last year and a half on a custum game engine for our first game called XSLED hillclimb. They have been also building great development tools for level editing, cinematics and physics tweeking.
We have 4 experienced 3D artists with knowledge in :
• 3D modeling using maya, XSI and 3DMax
• 3D texturing
• Level editing
• knowledge on the OGRE graphic engine
We also have one good game designer to help you make a good game design document.
You dont need to have work for all the team, we can do small and large projects. If you have medium to large projects we offer the advantage of a team located in the same office and it enables us to work much more efficiently.
For more information and for a quote you can contact me at e.trudel-at-wendigostudios-dot-com
Eric Trudel
I am Eric Trudel CEO of Wendigo Studios. We have an experienced game devevelopment team that is ready for hire.
We are looking for paid programming and artistic contracts while we wait for the publishing deal for our first game to be finalised.
We have 5 experienced programmers with knowledge in :
• Ogre graphic engine
• C++ programming
• Shaders
• OpenGL / DirectX
• Mathematics
Our programming team is involved in numerous community projects here on ogre3d.org (like the pagedGeometry project). Our team has been working for the last year and a half on a custum game engine for our first game called XSLED hillclimb. They have been also building great development tools for level editing, cinematics and physics tweeking.
We have 4 experienced 3D artists with knowledge in :
• 3D modeling using maya, XSI and 3DMax
• 3D texturing
• Level editing
• knowledge on the OGRE graphic engine
We also have one good game designer to help you make a good game design document.
You dont need to have work for all the team, we can do small and large projects. If you have medium to large projects we offer the advantage of a team located in the same office and it enables us to work much more efficiently.
For more information and for a quote you can contact me at e.trudel-at-wendigostudios-dot-com
Eric Trudel
Last edited by blackhound70 on Tue Oct 14, 2008 4:50 pm, edited 1 time in total.
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Some example of our work
In continuation to our post, here is some example of our work.
All video are Hi-Res and might take some time to load.
Teaser XSled
http://www.wendigostudios.com/upload/xs ... 8-2008.wmv
http://www.wendigostudios.com/upload/xs ... h.264_.mov
Artistic Demo Reel (see what our artists can do)
www.wendigostudios.com/upload/DemoReel_Wendigo.wmv
Map editor for the XSLED GAME
http://www.wendigostudios.com/upload/We ... r.H264.mov
Online portfolio
URL: http://www.wendigostudios.com/portfolio/ogreforum
U: ogreforum
P: 0gr3f0r7m&226
All video are Hi-Res and might take some time to load.
Teaser XSled
http://www.wendigostudios.com/upload/xs ... 8-2008.wmv
http://www.wendigostudios.com/upload/xs ... h.264_.mov
Artistic Demo Reel (see what our artists can do)
www.wendigostudios.com/upload/DemoReel_Wendigo.wmv
Map editor for the XSLED GAME
http://www.wendigostudios.com/upload/We ... r.H264.mov
Online portfolio
URL: http://www.wendigostudios.com/portfolio/ogreforum
U: ogreforum
P: 0gr3f0r7m&226
- Mads Kruger
- Gnoblar
- Posts: 21
- Joined: Wed Sep 24, 2008 11:19 am
- Location: Denmark
- RedEyeCoder
- Gnome
- Posts: 344
- Joined: Sat Jun 16, 2007 7:29 am
- Location: Brisbane, Australia
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Thanks for the kind comments regarding the level editor. We put a lot of work into this... this is starting to pay off.
A few details about the level editor
* it is build using C#, to speed development
* it creates an instance of the game and run it into a window
* all communications between the game and the level editor is done in TCP/IP much like a multiplayer game. This enable us to have a few developers working at the same time on the same level and speed up development. Pretty cool
A few details about the level editor
* it is build using C#, to speed development
* it creates an instance of the game and run it into a window
* all communications between the game and the level editor is done in TCP/IP much like a multiplayer game. This enable us to have a few developers working at the same time on the same level and speed up development. Pretty cool
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Regarding the incidental stylistic similarities between our logo and lionhead... I agree, they have some similar features... still the strokes and rendering is quite different.
That said, I'd rather that our logo have some simliarities with Lionhead then rockstar game for example. I've personnaly always loved what peter has done with his games, so I'll take your comments as a compliment. In essence... it isn't painfull to me.
That said, I'd rather that our logo have some simliarities with Lionhead then rockstar game for example. I've personnaly always loved what peter has done with his games, so I'll take your comments as a compliment. In essence... it isn't painfull to me.
- Mads Kruger
- Gnoblar
- Posts: 21
- Joined: Wed Sep 24, 2008 11:19 am
- Location: Denmark
Thats such a cool architecture for a level editor. Kudos.
And i hope i didnt offend too much with the comment about the logo. I just instantly thought about lionhead when i saw you logo, and to me its pretty obviously where the inspiration came from. That however is no problem whatsoever, if you guys dont mind. Just wanted to point it out, incase you weren't going for it.
Good luck on your upcomming game!
And i hope i didnt offend too much with the comment about the logo. I just instantly thought about lionhead when i saw you logo, and to me its pretty obviously where the inspiration came from. That however is no problem whatsoever, if you guys dont mind. Just wanted to point it out, incase you weren't going for it.
Good luck on your upcomming game!
Offering cpp for mesh and food.
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
Not available anymore and recruting!
We are not available anymore for further outsourcing.
We just signed a partnership with ZigZag Island in France and we will conjointly produce 6 small casual game titles for Wii and DS during 2009. These titles will be for the german publisher Koch Media. We will also create in partnership with Koch Media several Web Based MMO titles to be announced in the next quarter.
We are now hiring and plan to expand to 40 people in the next year.
If you have good programming skills (web or C++) and are willing to move to canada we have position for you.
You can see the job descriptions on our website at :
http://games.wendigostudios.com/enUS/careers
We just signed a partnership with ZigZag Island in France and we will conjointly produce 6 small casual game titles for Wii and DS during 2009. These titles will be for the german publisher Koch Media. We will also create in partnership with Koch Media several Web Based MMO titles to be announced in the next quarter.
We are now hiring and plan to expand to 40 people in the next year.
If you have good programming skills (web or C++) and are willing to move to canada we have position for you.
You can see the job descriptions on our website at :
http://games.wendigostudios.com/enUS/careers
-
Femme
- Gnoblar
- Posts: 2
- Joined: Sat Nov 29, 2008 5:27 am
Coming from a graphic designer standpoint... It is... Awfully similar. Almost freakishly so. Branding can be one of your most powerful assets as a company, why not do something that deviates a bit more? Especially with an already established studio I would think you would want to set yourself apart as much as possible.blackhound70 wrote:Regarding the incidental stylistic similarities between our logo and lionhead... I agree, they have some similar features... still the strokes and rendering is quite different.
That said, I'd rather that our logo have some simliarities with Lionhead then rockstar game for example. I've personnaly always loved what peter has done with his games, so I'll take your comments as a compliment. In essence... it isn't painfull to me.
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm
- Arkos
- Gremlin
- Posts: 157
- Joined: Wed Apr 26, 2006 12:30 am
- Location: Michigan, United States
Oh Snap!The similarities are incidental. We will not be changing our logo. When u get your own studio set yourself as appart as you like.
Hey blackhound, XSled looks pretty kick ass! I wish you and your team the best of luck! Congrats on landing those contracts!
Check out Disc Golf Ultra!
http://www.ogre3d.org/phpBB2/viewtopic.php?t=24258
Check out Blood Ball!
http://www.ogre3d.org/phpBB2/viewtopic. ... blood+ball
http://www.ogre3d.org/phpBB2/viewtopic.php?t=24258
Check out Blood Ball!
http://www.ogre3d.org/phpBB2/viewtopic. ... blood+ball
- blackhound70
- Kobold
- Posts: 38
- Joined: Wed May 24, 2006 3:18 pm

