Weirdness of TGC forums..

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
User avatar
JohnJ
OGRE Expert User
OGRE Expert User
Posts: 975
Joined: Thu Aug 04, 2005 4:14 am
Location: Santa Clara, California
x 4

Re: Weirdness of TGC forums..

Post by JohnJ »

I used to use DarkBasic long ago, and I can say the forums years ago were pretty bad (in terms of fanboyism). In fact, just reading the forums long enough, I later found I absorbed a lot of bad information simply because respected people there say incorrect "fanboyish" things that everyone agrees is absolute truth, and unfortunately I assumed that it was true as well.

It wasn't until I committed what would have practically been considered "heresy" by forum members - viewing the website of a competing 3D engine (Blitz3D) - that I realized the sheer volume of lies and, (for lack of a better phrase) "fanboy-targeted propaganda" being circulated by the devs, mods, and as a result, the community as a whole. Of course, I never went back and posted what I found, because you would practically have to tell everyone (dev team, moderators, etc.) they're wrong and are circulating lies, and as scratchyrice showed, even undeniable evidence means nothing.

For example of how extreme things were, even to mention the word "Blitz3D" would cause intense flaming, and if you represent it (or any other engine really) in a remotely positive way (for example providing FPS, screenshots, etc.) you risked having your post deleted and/or you banned. Of course, I hope it's not quite this bad today, but it sounds similar from what I see people describing.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Re: Weirdness of TGC forums..

Post by jacmoe »

It's business. Pure, simple and mean business. They just want money, and they don't care if the product they're selling just doesn't cut it. (IMO) As long as people are buying it. They are spending more on advertising than on support and bug-fixing/programming. It's gross. :wink:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
Kojack
OGRE Moderator
OGRE Moderator
Posts: 7157
Joined: Sun Jan 25, 2004 7:35 am
Location: Brisbane, Australia
x 538

Re: Weirdness of TGC forums..

Post by Kojack »

Amos basic on the Amiga kicked ass. No, wait, I'm not completely off topic!

Dark Basic (by The Game Creators, formed by Lee Bamber and Rick Vanner) is similar to Amos (by François Lionet and Constantin Sotiropoulos).
Amos comes as Amos - The Creator and Amos Professional. Dark Basic comes as Dark Basic and Dark Basic Professional.
Amos is the Amiga version of "STOS - The Game Creator" (on the Atari ST, same developers).
Amos's main competitor on the Amiga was Blitz Basic, which went on to become Blitz3D on the pc, Dark Basic's main competitor.

ImageImage

The complete source code to Amos (in 68000 assembly) is now available under a bsd style license by François Lionet's Clickteam company.


So, umm, Amiga rocks!
User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: San Francisco
x 13
Contact:

Re: Weirdness of TGC forums..

Post by nikki »

How about Ogre and C++?
User avatar
enligor
Halfling
Posts: 58
Joined: Tue Oct 21, 2008 8:23 pm

Re: Weirdness of TGC forums..

Post by enligor »

Kojack wrote:Amos basic on the Amiga kicked ass.
Ummm... Amiga and Amos.. is there anything these days that beats them? 8)
Kojack wrote:Amos's main competitor on the Amiga was Blitz Basic, which went on to become Blitz3D on the pc, Dark Basic's main competitor.
Hehe, I like your line of thinking ;) Actually, as a side note, Blitz3D is not necessarily the main competitor. It is the one often discussed, yes, but there are also others. Such as 3Dgamestudio, which has taken away a large piece of DarkBasic's community (well, the most adequate part of it actually ;)).
But yeah, bottom line is - Amiga rocks! 8)
jacmoe wrote:They are spending more on advertising than on support and bug-fixing/programming.
Sadly, this approached is used by many companies in the industry... :roll:
nikki wrote:How about Ogre and C++?
Nah, sorry, we tried porting it, but failed... The idea was to skip Amiga and go all the way back to programmable calculators (i.e. porting Ogre to them, adding a new RenderSystem, etc.). but it turned out to be somewhat complicated :lol:

Actually, there's something I just remembered about DarkBasic. While looking through some gaming mags (sometimes it can be very rewarding reading the press :D ), and in one them, under the game modding section, there was an article about DarkBasic. Now, condering, that normally they write about Ogre3D, Unreal Engine, CryEngine, etc., I was very surprised to see DarkBasic being discussed. So, what I am saying, this is marketing again - if people read that, and get the impression that DB is the holy grail of gaming engines, well, not much can be done to make them change their mind.
Err, so the idea is simple - fanboyism is a BAD thing :wink:
Yesterday is history, tomorrow is mystery, today is a gift. That is why it is called the present ;)
User avatar
Kojack
OGRE Moderator
OGRE Moderator
Posts: 7157
Joined: Sun Jan 25, 2004 7:35 am
Location: Brisbane, Australia
x 538

Re: Weirdness of TGC forums..

Post by Kojack »

How about Ogre and C++?
Well, unless Sinbad had a version of Ogre on the Amiga 15 years ago, it doesn't fit into my joke as well as Blitz Basic. :)

I still remember when Amos 3D came out, it could handle maybe 20 triangles at once! (Amiga's had amazing 2d abilities, but their 3d sucked due to planar graphics memory, where each bit of a pixel was stored in a separate region of memory. Setting one pixel on an AGA chipset Amiga required reading 8 bytes (each from different regions of ram), masking each with a bit mask, shifting the desired pixel value 8 times, masking the value 8 times, binary or'ing the result with one of the eight bytes each time, then writing the 8 bytes back to memory. Doing that for every pixel on the screen in a software renderer on a 7MHz computer means performance is damn tricky)
http://www.youtube.com/watch?v=Ych7zPsRWE8

When I did Gameboy Advance coding, I had to dig out a lot of those old Amiga tricks. The other coders who had pure pc coding background didn't realise how powerful a hblank can be. Yay for copper lists!

Ok, I'll stop the amiga stuff. The similarity between TGC (both product and company name) and the amiga is just too good an opportunity to miss out on, and hopefully distracts from too much bashing of other forums. :)
User avatar
danharibo
Minaton
Posts: 997
Joined: Sat Feb 25, 2006 8:14 pm
Location: Wales, United Kingdom
Contact:

Re: Weirdness of TGC forums..

Post by danharibo »

Going back to Linux, If you want to play those shiny new DirectX9 games, you could get a key for the windows 7 beta and install that (It's free until august!)
User avatar
_tommo_
Gnoll
Posts: 677
Joined: Tue Sep 19, 2006 6:09 pm
x 5
Contact:

Re: Weirdness of TGC forums..

Post by _tommo_ »

danharibo wrote:Going back to Linux, If you want to play those shiny new DirectX9 games, you could get a key for the windows 7 beta and install that (It's free until august!)
That isn't exactly a point for Linux :lol:
OverMindGames Blog
IndieVault.it: Il nuovo portale italiano su Game Dev & Indie Games
User avatar
danharibo
Minaton
Posts: 997
Joined: Sat Feb 25, 2006 8:14 pm
Location: Wales, United Kingdom
Contact:

Re: Weirdness of TGC forums..

Post by danharibo »

_tommo_ wrote:
danharibo wrote:Going back to Linux, If you want to play those shiny new DirectX9 games, you could get a key for the windows 7 beta and install that (It's free until august!)
That isn't exactly a point for Linux :lol:
:lol: well It'll work better until they get dx9 working fine. Plus windows 7 is really fast.
Post Reply