I want to know what is the best library to use for Artificial Intelligence ?
Are these libraries easy to use ?
Will i miss some AI features if i used AI libraries ?
Will i gain more if i learned how to program AI ?
Will it be cool for games to use AI libraries ?
I mean , will i find most of the important AI skills that are needed in games ?
artificial intelligence
-
milacao
- Goblin
- Posts: 231
- Joined: Thu May 08, 2008 10:39 am
- Location: Barcelona, Spain
Re: artificial intelligence
This message has nothing to do with Ogre itself. I think this is not the correct Forum. Please, move this message to Back to basics.
See http://www.giffgaff.com, the new people-powered brand new mobile operator!
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: artificial intelligence
AI is very dependent on your actual application.xsx wrote:I want to know what is the best library to use for Artificial Intelligence ?
Some libraries exsist, for pathfinding, state machines, etc. But they are very generic, and very expensive.
Yes.xsx wrote:Are these libraries easy to use ?
But AI is always difficult.
You will need to study it. It's a very complex area.xsx wrote:Will i miss some AI features if i used AI libraries ?
You will need to learn how to piece things together, yes.xsx wrote:Will i gain more if i learned how to program AI ?
AI is a huge field.
It is one of the coolest things for games.xsx wrote:Will it be cool for games to use AI libraries ?
Study F.E.A.R, for instance.
All the best brains of the industry are pondering that question.xsx wrote:I mean , will i find most of the important AI skills that are needed in games ?
The best resource to get started on AI is:
http://aigamedev.com/
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.