it's not a big deal, but after messing up as usual with local-to-world transform, i wondered why Ogre doesn't support direct world positioning...
the transformation can become difficult when you have a hierarchy of orientated and scaled nodes, and setting the absolute position of a Bone can be a real pain... and for sure litters the game code with ugly geometry things
So... there's a reason because Ogre doesn't support global setPosition/setOrientation/setScale?
It would be really useful.
