Poly Games
PROJECT NAME:

BRIEF DESCRIPTION:
Project: Starfall is a sci-fi FPS/RPG hybrid taking place on a foreign planet in the middle of a rising military conflict. It uses narrative elements to immerse the player in its intricate storyline without affecting its gameplay-oriented approach.
Gameplay mechanics include several RPG-based elements inspired from precursors of this genre such as Deus Ex and System Shock II, which allows for customizable character progression. Levels take into account these choices and attempt to give the player as many options as possible to complete their objectives.
We are attempting to integrate the modular level design idea where an area has dynamic use. While objectives are linear, interactions with the environment are more organic and the player will often revisit the same locations for different reasons, experiencing different events in such spots. It should increase the player’s emotional response to the actual environment. This allows us to keep the scope of the game to a more reasonable size mainly because most of the game will revolve around a ruined city and its many areas of interest.

SETTING SUMMARY:
The player plays the role of the “Kheops” unit, an android biomass character that does not emulate the American hero syndrome. He resembles a scientist in nature and logic and has come to this planet in search of answers. At the time where the game starts, he has just been “activated” and his mission briefing has failed to load in after the crash. Provided with adaptability databases and material, the character will attempt to self-repair his own neural system interface and will slowly enter the strange world that lies before him.
Two factions are already at war upon the territory. One, comprised of a leading (unseen) species governing a few different tribes to do their bidding upon the soil they have inhabited for decades, the other, a belligerent society that has only just begun their final onslaught against the planet. After a few years of planetary bombardment, the final clash has erupted, and the Kheops unit is to determine whether the conflict between these two factions threatens the existence of his masters located in a remote system.

TARGET AIM:
Commercial

COMPENSATION:
All staff members will be given contracts, which guarantee them a share of any profit the games makes upon release. Other options will be available once a technical demo is complete to secure investors.

TECHNOLOGY:
- C++ with DirectX/OpenGL
- Photoshop CS3
- 3D Studios Max, or Maya
- Ogre 3D (Current choice that may change depending on programmer preference)

TALENT NEEDED:
2D Environmental/Architecture Artists
Responsibilities:
- Create Architecture, or Environment concepts based on the ideas discussed with the team. Ex: Buildings, and the surroundings.
- Analyze ideas, by developing initial sketches to help visualize the proposed idea.
2D Character/Object/Vehicle/Misc Artists
Responsibilities:
- Create Characters, Objects, Vehicles, Special Items, Power Ups, Etc concepts based on the ideas discussed with the team. Ex: Player Characters, Vehicles, etc.
- Analyze ideas, by developing initial sketches to help visualize the proposed idea.
3D Architecture Modeler
Responsibilities:
- Create architecture models based on concepts provided by the artists.
- Develop initial level design ideas, and seek completion.
- Import levels into a proper level editing program, and setup correct lighting. (Optional)
3D Character/Vehicle/Etc Modeler
Responsibilities:
- Create character, vehicle, weapon, and other types of models based on concepts provided by the artists.
- Develop initial gameplay ideas to be discussed with the team, and taken one step forward towards getting the correct feel, and mood for the game models.
- Import character/vehicle/etc models into a proper level-editing program. (Optional)
Engine/GUI Programmer
Responsibilities:
- Work with an engine of your choice using C++ language.
- Develop, or implement a physics engine to fit the needs of the game.
- Develop engine functions needed for the game to reflect game mechanics as outlined in the design document.
- Develop, manipulate, or add GUI interface that will function, and reflect the overall style, and theme of the game.
AI Programmer
Responsibilities:
- Work with an engine that will be chosen by the programming team, and develop AI for the single player portion of the game.
- Develop, and work on other types of AI that may be implemented later down the road.
- Help, and assist the programming team if help in certain area is needed.
- Help, and assist the Tools Programmer in making the level editor.
Tools Programmer
Responsibilities:
- Work on a special level creator tool that will allow the team, and possibly players to construct custom levels. Other tools will need to be created as well.
- You will need to design, and implement this tool into the engine.
- Help, and assist the programming team if help in certain area is needed.

TEAM STRUCTURE:
- ShadeofGrey: Graphics Artist, GUI Designer, Level Designer, 3D Modeler
- Jars: Game Designer, Programmer, General Help

WEBSITE:
http://projectstarfall.ucoz.com/

CONTACTS:
PM here if interested

PREVIOUS WORK BY TEAM:
- Worked on Unreal Tournament, and Halo mods.
- More information can be provided to potential team candidates.

ADDITIONAL INFO:
Currently, a thirty-page design document exists outlining most of the game concept, mechanics, and the story of the game. For more information, or clarification, please reply here, or send me a pm.
NOTE: Any images, or information posted in this thread does not represent the final quality of the game.

SCREENSHOTS:
Shot 1:

Shot 2:

Shot 3:

